Sombra rework idea

Hack- Sombra can now utilize Hack to remove debuffs from her teammates, such as anti-healing effects or crowd control abilities.
-This effect grants a 2.5-second immunity window to debuff effects and cleanses any existing debuffs.
-Hack’s cooldown has been nerfed to 10 seconds
-Hack for teammates has a different visual effect, it is a blue color instead of red.
-Hack cannot be used while invisible
-Hack will not be interrupted when shot at If it is being used on a teammate

Invisibility- invisibility now has a 10 second cooldown.
-Duration of 20 seconds before automatically deactivated.
-The detection range is now smaller (i forgot how wide it was but just go with it)

Translocator- When within a 5-meter range of the translocator, it now emits a beeping sound.
-The maximum range of the Translocator has been nerfed to 35 meters.

EMP- The damage dealt to enemy heroes by EMP has been reduced from 50% of their maximum health to 35%
-EMP now resets the cooldowns for all of Sombra’s abilities.
-After using EMP, Sombra retains the ability to use Hack again on targets affected by EMP.
-EMP has a smaller inner circle that also cleanses allies, the visual effect is a smaller white circle displaying its range.
-EMP destroys your translocator.

The changes are to encourage two playstyles for Sombra instead of being purely a disruptor dive DPS, she’s alot more versatile now however has higher downtime to force better decision making and less room for error, the plan was to make her a DPS/Support hybrid while keeping her cool hacker identity.

Sounds like nerfs especially in a solo queue environment

This would ruin her pick rate imo

the main problem with sombra is that her down time is practically none existent, her room for error is extremely large, shes too good at being stealthy, so shes either extremely strong or extremely weak when they tweak her numbers.

Sombra doesn’t need a rework.

Nobody who plays her thinks so.

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