Hack- Sombra can now utilize Hack to remove debuffs from her teammates, such as anti-healing effects or crowd control abilities.
-This effect grants a 2.5-second immunity window to debuff effects and cleanses any existing debuffs.
-Hack’s cooldown has been nerfed to 10 seconds
-Hack for teammates has a different visual effect, it is a blue color instead of red.
-Hack cannot be used while invisible
-Hack will not be interrupted when shot at If it is being used on a teammate
Invisibility- invisibility now has a 10 second cooldown.
-Duration of 20 seconds before automatically deactivated.
-The detection range is now smaller (i forgot how wide it was but just go with it)
Translocator- When within a 5-meter range of the translocator, it now emits a beeping sound.
-The maximum range of the Translocator has been nerfed to 35 meters.
EMP- The damage dealt to enemy heroes by EMP has been reduced from 50% of their maximum health to 35%
-EMP now resets the cooldowns for all of Sombra’s abilities.
-After using EMP, Sombra retains the ability to use Hack again on targets affected by EMP.
-EMP has a smaller inner circle that also cleanses allies, the visual effect is a smaller white circle displaying its range.
-EMP destroys your translocator.
The changes are to encourage two playstyles for Sombra instead of being purely a disruptor dive DPS, she’s alot more versatile now however has higher downtime to force better decision making and less room for error, the plan was to make her a DPS/Support hybrid while keeping her cool hacker identity.