Yet, she can deal with the turret quicker because it’s 250 hp and it will go on 10 second cd after death. And it can’t be saved by MOLTEN CORE or simple turret replacement.
Also torb can’t always wear his kevlar. Now he has an ability that gives him 150 temporary armor. Gosh, only if sombra could somehow prevent enemies from casting abilities
All the data thus far indicates its the format of the OWL that is causing the disparity, honestly. Teams train with the same people for ages. They mostly know who their opponents will be.
So more information makes a bigger difference there than on ladder, where people will not have developed things like short hand communication signals to keep the noise clutter to a minimum while quickly conveying information.
We can learn some things about the ladder game from them, some of it does flow down. But some things will only be possible under the unique circumstances of a professional team environment.
But Sombra’s winrate is positive even at Diamond, and I don’t consider Diamond tier to be professional level communication. I think people overestimate just how much communication is needed from Sombra for her to work, and I think that stems from just how low the bar is for having any positive communication in the game.
And again, if Sombra is a hero that’s limited to just the higher ranks? That’s no different than Widowmaker, a hero we’re all fine being trash in low tiers but basically mandatory at the highest. While I do think Sombra’s kit could be adjusted to balance this out a bit, I also don’t see it as some pressing problem. She’s much more usable and user-friendly now, there’s niches she can fill to have great effect, and if you get good with her and learn how to effectively communicate with an ideally coordinated team, you reap wonderful rewards.
It might just be the case that Sombra, like many heroes, is a situational pick that just doesn’t work well without the team to back her up. And considering the mechanics of her kit, that might just have to be the best place for her if anyone wants to see her played.
Her pick and winrate are both on the decline since the start of season 12 at GM. There was a lot of Sombra hype at the start of the season but it’s already going down. Probably because people cannot replicate the results on OWL with her on ladder.
I’m tired of seeing this non-argument whenever someone has zero facts to back up their point. I’ve got 170 hours on Sombra since release bud, I know how to play her.
More rapid fire = more frequent reload
Reload time isn’t reduced, and most hacks pulled off to Pharah are during her reload window
Pharah has the slowest projectile that can’t bounce off surfaces among all characters’ primary fires, so her rocket direct hits on small targets would be the least consistent skill shots. Before Pharah can 2 shot Sombra with a 120 direct hit and a 80 max splash, now both shots will have to be direct hits or it will take 3 hits no matter how close the second rocket lands
So on one hand it raised Pharah’s skill ceiling if the player can consistently dish out direct rocket hits, and on the other hand, more Sombra counterplay
Reaper isn’t that much worst on ladder them Sombra he can atleast do things without his team.
Why do you even compair these two just because one is worst does not make the other one good.
Again you can be a Sombra god without your team you’re not gona do anything Sombra is way to much teamplay to be called “not bad” she has millions of problems from how she is played in pro play over how many bugs she has to how non-fuctional she is on ladder.
He has to hit you for the Turret to track you. Therefor it’s actually a buff to sombra as she can now she hack more before getting shoot.
Explain to me how that makes Sombra worse.
Also even if that stat is correct, that’s not bad. Balanced is not 50% win rate. It could mean she is just high skilled. What’s what’s wrong with that? Eveyone having exactly the same win rate, pick rate and all being the same difficultly to play sounds boring.
The only time winrates are ever relevant are when characters are hitting near 100% team pickrate and retain above 50% winrate (Mercy 2.0)
Sombra is a hard hero to learn, and she is not as solo carry capable as Genji or Tracer, but she is still immensely powerful if you have a team who understands how strong hack is and can engage when you land one.
It’s the same with Mercy. She’s now A LOT weaker than she used to be, but she is NOT useless. The only argument people have is that her winrate is low. Well guess what? Every single Mercy one trick is still religiously picking Mercy every single game, in every single sitation, when the reality is that she fulfills a niche and struggles to sustain tank heavy comps. That’s where all the losses come from.
And then Sombra. Sombra is part of OW’s ladder ecology. Some heroes are naturally better at higher ratings, and worse at lower. The same is true in reverse.
How many Reapers, Bastions, and Junkrats do you see in silver? Now how many in GM? Not every hero is perfectly suited for every rank. Sombra and Tracer are insanely strong in ranks where teamwork and strong mechanics are a given, but weak in brackets where they are not.
I feel like these are all forced statements that make Sombra look more like a victim. Torb’s rework, if anything, will help her pickrate, as she can shut down his turret and prevent him from using overload, which in turn makes him a squishy, easy to take down target.
…and the current turret didn’t? Torb’s turret is used best in areas with lots of sight lines… and sombra’s translocator is used best in areas with few sightlines… so not really seeing the problem here.
Sombra acts as a completely different hero to all of them. Seriously, if you’re playing her as an alternative to long range hitscans, I don’t think you play much Sombra. She has a clear niche and a powerful position as a character that acts as a de facto counter who can shut down ability reliant heroes. Not to mention she effectively counters two of those heroes you just mentioned, Pharah and Soldier, which should help her further.
She needs help, but none of these reasons correlate with the help she needs.
What’s your win rate? If you’ve been climbing with her then you’d actually be a data point supporting their argument.
I checked your profile, but 1 hour this season is way too small a timeframe to make any judgements from.
Seems like a case of Shes takes skill and teamwork and that’s not in the lower levels
If she’s being used to good effect in the upper brackets why buff her for the lower ones? Won’t that just make her even stronger in the upper?