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Translocator: can now hold 2 charges. Only 1 translocator can be used at a time (this would open up new mobility options for her, improve mid-combat survivability, and greatly reduce downtime)
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Hack: hacked targets now display a purple skull with a timer above their health bar and are visible to Sombra and her team through walls. (The first part is a quality of life change that, in my opinion, should have been added in the game ages ago. The second part is a very strong utility buff, that doesn’t directly cripple the enemy more than it did before, but allows your team to capitalize on a hack more easily)
My philosophy behind those buffs:
A lot of you might ask me “why not stealth buffs? Or buffs to her weapon?” Well the thing is, while a lot of the suggestions I’ve read on the forums about faster stealth, more duration, stealth not breaking on damage etc. sound really good, and I bet they would make Sombra feel much smoother to play, the problem is they would accomplish just that: Make her smoother the play. They won’t actually solve her most crippling issues. After the latest rework, I realized my buff suggestions had been off all along. I was essentially making suggestions that would make her better for those who are already good at her (a very small, and extremely devoted minority), rather than making her more accessible and viable in more situations. Moreover, I do actually think her gun is pretty decent (unpopular opinion, I know). I think the problem is that she can’t stay in the fight at her effective range long enough to take advantage of her damage potential.
Sombra’s most crippling weakness right now, that never got remedied, despite the rework, is her extremely bad mid-combat mobility and sustain. Yes, you can use the translocator offensively, but this comes with a huge risk. With a second translocator though, you can throw it to harass that Hanzo on the high ground, or hack a mercy-pocketed Pharah in the air, without being punished as easily. You can afford to stay in the fight for longer and even if you do place it on a health pack away from the fight, you can come back faster, because you won’t have to wait for it to come off cooldown before you can place on it again, or you can just throw the second one to get back in the fight faster after you’ve patched yourself up.
Is it going to make her almost a bit too slippery? Yes. Is she going to be really hard to kill without good burst damage/CC? Yes. Is it going to make her OP though? No. She still doesn’t have any burst damage and her hack has more than enough counterplay.
Of course, that doesn’t mean I don’t want to experiment with more Sombra buffs, it’s just that I don’t want to sound greedy, and I’d rather take moderate steps at a time. That being said, I would also like to mention a few extra buffs that might be worth considering.
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Stealth: duration increased from 5 seconds to 6 seconds. The latest translocator duration buff was meant to allow Sombra to: a) Stay in the fight longer so she can deal more damage/hack more people b) Prepare a flank more easily. The thing is, the 5s stealth duration doesn’t often give enough time to run to the enemy backline, properly assess the situation, decide who you want to hack or shoot, and on top of that position yourself properly, especially if you want to decloak out of sound effect range.
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Hack/Stealth: sound effects are now LoS based. Could be potentially obnoxious, but you never know until you test it (I mean, I thought hacking passives was going to be OP. Turns out I was wrong). Think about the possibilities. How you can abuse your surroundings = to feel like a TRUE stealth hero. Also, honestly, I always thought that the hack sound effects are completely redundant. I swear, people can hear you hacking health packs from miles away. I mean, what’s the point of that? I just hacked a health pack, why does the enemy team need to know?
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Movement speed: base movement speed increased from 5.5 meters per second (assuming that the OW wiki is correct) to 6. I don’t think I need to explain myself too much here, most people seem to want this anyway. I’d just like to add that this would help her when flanking, because if she decloaks a bit too far away from the enemy team (possibly to avoid CC or being heard), this change would help her catch up more easily.
P.S. Don’t worry, I haven’t forgotten about her bugs. Of course, all of these changes are welcome on top of a mandatory fix to all her insane bugs her hack currently suffers from. Pls check Fitzyhere’s post on reddit for more info.
Thank youuuu