Sombra ...... AGAIN

so yea getting use to the old sombra is a bit of a pain, but as i slowly get use to it again. i remember why i loved this version so much. the 2.0 or old sombra w/o timers and perma invis.

yea her damage was weak but as a disrupter she was really fun. it takes getting use to a lot but once you master it she is crazy as hell. i remember never making mistakes after the 100s of hours i played this version and i became a nusiance and menace… i mean i dont think im as good as i was back then since man im screwing up the micro management lol… also double tapping a key really stinks since you can accidently delete your translocator

i died a couple of times today since i thought my translocator was off somewhere and im like in front of the enemy team with no port. i am sure they really loved destroying me and tactical crouching on my corpse hehe

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Old Sombra was a good disrupter IF you had a good team. Otherwise you are just making it 4 v 5.

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Her translocator should be destructible, right? Because I couldn’t do it.

yea i think that came later? not sure, but back then i do remember people camping it so when i port back they could make my life miserable hehe

I think it was destructible before ow2, then they changed it

I also think this version of Sombra is so much better. It’s the third strongest and second best version. There was actually another version that came a bit later, where the cooldown of the Translocator started right after throwing it, not after teleporting.

Besides that, the current OWC version is completely bugged. It has the same issues as the last OWC—Blizzard was just too lazy to fix them again.

What really surprises me, though, is the damage I can deal with her. It feels like I’m doing more damage than I should. Sure, the Season 9 patch isn’t active, but even then, I don’t remember being able to kill someone with a single magazine by default.

I miss playing against this version of Sombra. Didn’t even mind being hacked from stealth because her damage was so piddly, and being effective with her was so difficult

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I used to love this version but after playing it again I realized how bad the balance was during GOAT meta. Nothing die before you emp and you need a good team to follow up. And the 4 secs window before throwing another tp is just bad, you either put it way too safe so you leave your team 5v6 or you put it around the combat and DVA just chases you after you tp.
Don’t tell me “she used to be meta” in goat cuz it was too hard to pull off pro’s gameplay for casual players. And back in OWL sombra’s only job is put her tp in spawn and spam damage like soldier.
Guess that’s why this version of sombra didn’t last long and thus they changed it to 6 sec tp but cd starting from throwing after this version.
Oh and not to mention tp used to be destructable with 5 hp like how tf they thought it would be a good idea in this meta? I don’t blame they made it incorrect in the classic overwatch.

The Translocator is destructible. When it was made permanently active, they also made it destructible.

However, it has to be placed for that to happen. You can’t destroy it while it’s in the air, and there are some spots where you can place it, but the game doesn’t recognize it as placed!

It was sitting next to a healthpack, in the open. I played 2 games against Sombra where they would throw their stuff and leave. Both times I couldn’t destroy the translocator.

The cooldown change wasn’t made because Sombra was too weak or too strong—it was a QoL change to make her play more actively. It makes absolutely no difference. If someone can’t handle this version of Sombra, they won’t succeed with the 6-second instant cooldown version either.

But the second thing you said is honestly ridiculous. You’re complaining that Sombra’s biggest weakness is her downtime and that you have to play strategically to work around it. That naturally means taking risks.

I actually really like the teleport and would normally take any buff I can get, but this thing makes her almost unkillable. A corresponding drawback is necessary. You have to decide whether you want to play safely and leave your team hanging or play aggressively and risk getting killed!

I’ve already seen it get destroyed!

Did you have hit markers? Maybe it just has too much HP and isn’t a one-hit. Or was it your Sombra’s Translocator?! It should definitely be destructible.

Last time I checked, they didn’t anything anything new to Dva, I was blasting with my infinite amount of bullets into it. No need to treat me like an idiot.

Why so aggressive?

Maybe you misunderstood something. I meant that the Translocator was definitely destructible back then—that was the patch where it could stay active indefinitely.

I haven’t had an enemy Sombra yet that I didn’t force to switch after two minutes, so I haven’t shot at one myself. I only saw teammates seemingly destroy it, or maybe Sombra deleted it at the same moment. I’ll test it later.

You were playing D.Va, right? Did you get the same result with other heroes?

I didn’t get to bother about it with any other hero. I too remember that it was destructible that’s why I was quite confused why the little thing ignores my tries to destroy it.

So, I tested it, and it really doesn’t work. Widow couldn’t destroy it, and even AoEs like Junk weren’t able to. It seems to be the translocator from the timer version but with 99999 seconds or something. Blizzard did the same thing with invisibility.

Replay code: RM8SSK
If you’re interested here’s how I play sombra in OW classic. I can assure you I know how to win with her. But it also just shows why her pickrate and winrate had been one of the lowest except above master and grandmaster.
She was too hard for casual players (inclusing play as, with and against) so she got dumbed down with virus.
Besides the major problem I mentioned is “nothing dies” in this meta. Sombra being weak or strong doesn’t affect this fact. Tracer, Sombra were all suffered without burst damage.
Her tp being 5hp was also why pro play scared of putting her tp in combat and instead they usaully threw it in spawn. Which devs didn’t put it in the OW classic. Therefore she is more effective in this game mode bc more aggresive tp position.

You literally just describes her downtime as a “weakness”, it’s like Tracer having low hp, Ana having no mobility. Yes it’s managable but it shows why she could only be pulled off by very few people, and for developers designing a character who rarely got played is not “good design”

That’s just one of her weaknesses. The low damage for a DPS is also a weakness, and it’s a pretty big one.