His recoil is incredibly consistent and easy to counteract. It sways almost purely vertically at a consistent speed and he is now pinpoint accurate. I wouldn’t expect players to jump into their first game and have god aim, but once players develop muscle memory this is going to be an issue in high-level play.
I don’t want to see Soldier nerfed for something that most low-mid level players can’t achieve, as that will make him useless for most players.
It depends on the hero. Under some circumstances, I have a chance to burst (several crits)+helix a widow, before she can charge a shot at soldiers falloff range.
I don’t think it’s possible with recoil, at long distances due to the tiny crit atea.
The horizontal sway does matter, though not as much as I thought. The crucial difference is that horizontal swap does affect consistency at long range for most soldiers (like myself); or it will add an initial upfront uncertainty and a delay (again, at long range), for the very best soldiers.
This change adds depth to soldier’s fire, and horizontal seems to be a high skill cap. Or something that cheaters will pay for