Sojurn Hero concept

Sojurn would be a tactical dps hero, being able to quickly react and combat heroes at close range while still maintaining damage at a long range.

Tactical shotgun - A powerful weapon with 4 shots in the chamber that does a moderate amount of damage when firing from the hip with a decent spread in quick succession to combat enemies that get too close to her. She can also aim down the sights to greatly condense that spread but weapon speed is significantly slowed.

Ability 1 - Disengage - A mobility-focused action that makes Sojurn bound back several meters and increasing the damage of her next shot by a decent amount on a shorter CD.

Ability 2 - Execution - A powerful ability focused on downing tanks that remain on low HP by instantly killing a target below 15% HP in melee range on a long CD. This ability is designed to target tanks that linger for too long and don’t pay attention.

Passive - Battlefield Scavenger - Very similar to Reaper’s old passive with some twists added to it. The first difference being that instead of healing for 50 health, Sojurn heals for 20 health and gains 10% increased movement speed for 4 seconds. The second difference being that Sojurn can also pick up nodes from her dead allies.

Ultimate - Cannon Barrage - Become invincible for a short period and gain air targetting like with DF’s Meteor Strike only you can select 3 points which do 150 damage each, in the small center area and 75 in the slightly larger area

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If Sojourn is anything other than a 3-star DPS I’m going to puke.

Sounds a little too much like Genji in respects, and Blizzard can’t really take these type of concepts into consideration.

A hero design is more than just concepts.

Nah let’s get another 10 tanks/supports first