Sojourn rebalance

Railgun Primary Fire:

  • Damage: increased from 9 damage per shot to 10 damage per shot
  • Rate of fire: increased from 14 rounds per second to 15 rounds per second

Railgun Alt Fire:

  • Projectile width reverted to always 0.1m (helping low elo players to hit with at all energy levels)
  • Damage: reduced from 30-130 to 20-120
  • Can no longer headshot

Since Sojourn is op in high elo and bad in low elo, I shifted her power from the alt fire to the primary fire, helping low elo players and removing pick potential (one shot) to high elo players.

Thoughts?

She doesnt need compesation buffs.

You’re making it harder for low elo players to hit it because now its an consistent but smaller hitbox.

Its simple imo, 1.5x headshot multiplier on Railgun’s alt fire, ultimate or not, thats it.

(130 x 1.5 = 195 , no longer a ohk, still lets her have a skilled kit but isnt nearly as strong.

Also keeps her hitbox big for the newer players to hit it easier.)

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  • Projectile radius now scales with energy level from 0 up to the previous 0.1 meters

That’s the current thing, so I’m not making it harder to hit, on the contrary.

And I think she needs compensation buffs because the point is to make her better to low elo players too.

the thing is, despite what the devs might say, sojourn is op in every elo. so I don’t think compensation buffs are necessary

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It actually gets bigger with energy now, if ure reverting it, it doesnt get bigger, so its always small.

No sir, they are (hopefully) trying to not make her even harder for lower elo, not stronger.

So simply changing her headshot multiplier (like on my suggestion) doesnt make her any harder or easier just weaker specially weaker for players with good aim, players with bad aim, keep her big hitbox and bodyshot dmg.

You are wrong about the width

Railgun Alt Fire (current)

  • Projectile radius now scales with energy level from 0 up to the previous 0.1 meters
    • The higher the energy level, the bigger the projectile radius

Right now it’s from 0.0 meters (0 energy) to 0.1 meters (100 energy)

0.1 meters is the max at 100 energy and what I’m proposing is to put this max width to all energy levels, so always 0.1m. (it was like that in a patch of the beta and got nerf to the current iteration, that’s why I put “reverted”)

Okay fine, now i understood what u mean, so ure not reverting anything you’re just keeping it as but now it always keeps its maximum energy width.

The change they did was buffing its width from 0.05 to 0.1, not nerfing it.

I disagree with that, ure making her even easier for no reason, let it scale with energy, it makes sense too, just nerf her crit multiplier but keep the scale buff they gave her.

Said patch notes:

it’s not for “no reason”, it’s to help low elo player to land their shot and the link that you put is pointing to exactly to what I said xD

We saw a lot of players at varying skill levels struggling to land shots with her Alt Fire, so we are making the projectile width wider.

Railgun Alt Fire

  • Projectile width increased from 0.05m to 0.1m

Fair enough i stand corrected, i dont think she needs that though, if anything, make it scale more with energy to 0.15 so now it makes more sense, but again i dont think she needs it.

She would still keep her E ability that takes almost no aim, i could be wrong though but i would be very careful about making her too easy to play as well.

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I hope I will not get disappointed by what the devs will do with her later.

I wouldnt get my hopes high, friend.

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Low Elo players are struggling even with the busted railshot hitbox. I’m so confused.

It’s a free oneshot headshot at full power and you barely have to aim on target!

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