Most tanks in OW have mechanics to protect their teammates (shields, DM). Even Hog can do it sometimes with hook against a single and ultimate against multiple targets.
Tanks are generally hard to kill (assuming they are supported)
Lucio and Zen have ults massively increasing time to kill for their teammates (in general).
McCree ultimate can potentially (in perfect situation ofc) wipe the whole team alone.
High noon can be countered not only by controlling or killing McCree, but using shields, reflect, any cover on a map.
Assuming all above: It’s ok for me to return mass res as ultimate with 2,5 (2 - 3) sec cast time without any invulnerability and with line of sight requirement.
This allows Mercy to turn the tide during the fight, but the more impact she wants the more risk she takes (since less people remain to protec her during res). She also is interested in keeping allies alive - the more even are numbers of survived from both sides, the more chances to ressurect dead. Also the teammates have to actively contribute into mass res (and not just blame Mercy).
Since with these changes Mercy remains primary target and her ultimate can be easily countered during cast and not only prevented, I believe it’s also ao OK to move Valk on E ability with great reduce of duration and CD.
(Or just to make Valk a 3 sec duration ability with 20 sec cd w/o a flight but with invulnerability (disabling ult ofc)).
Im okay with mass rez if it comes with some tweaking. Old mass rez was just way to easy to use, with no drawbacks… “press Q to instantly undo team wipe”. For such a powerfull ability it should be harder to use. As you said, adding cast time is one of the ways to somehow balance it.
I’m okay with the old Rez coming back. The same that had no invulnerability when people thought she was underpowered. That had a good risk to reward ratio.
I’m also okay if they strip Valkyrie down to only its movement ability, adjusted its cool down and placed that as her E ability.
Before the Mercy rework fiasco, before she became OP and meta this is what Mercy’s we’re asking for. Instead they gave her an overkill and with it a stigma she never deserved.
You act as though Mercy received an entire team resurrect every time she had her ultimate.
Problems with Resurrect before overhaul.
Unlike every other hero on the roster, the better you were with Mercy the less value her ultimate had.
She was very 1 dimensional (not that that has changed). You were a healing bot besides damage boost which was frequently not used.
Not one person who played Mercy asked for invulnerability during rez cast. This change alone reworked the power structure of when using resurrect was a good idea. Previous to this change you used it optimally when you would survive the rez. Giving her invuln during resurrect was Blizzard’s biggest mistake.
Damage dealing ulitmate’s never lose their power. They are always strong regardless of how good you are playing the hero. High Noon in its current form, speed of cast time to kill, is damn near original resurrect time frame. There was absolutely nothing wrong with resurrect in its original form. The issue was Mercy had no alternative support skill outside of her 2 beams.
The argument always goes back to “hide and res” or “press Q and revive entire team is OP”. Problem is, these were the most infrequent examples of the power level resurrect granted you.
Exactly. If you can keep everyone up because youre that good, you have no use for a five man rez. You require rez less in general if you are good enough.
It’s an issue I have with the Sr exploit. Why reward Rez soooo much that it gave way to such a problem?
All damage dealing ultimates have the potential to wipe the whole team, and you had to pick the worst one. The one that isn’t even worth using and its only use as of now is to reload faster.
You specifically pointed out that DPS need to aim their Q. Reaper doesn’t need to aim to kill a death ball comp. It can be interrupted though. Once again, wiping a team is allowable, rezzing is the devil though. DPS mains are entitled.
Yeah Reaper doesnt need to aim BUT he is very easy counterable (due to casting time, Reaper “self-cripple” etc.). Meanwhile Mercy mass rez was just “Press Q to instantly undo wipe in X radius” without ability to counter it. I’m not against mass rez, I’m against making it way to easy to use. It was Very Low Risk/Skill - Insane High Reward scenario. Im okay with mass rez coming back but it needs to come with some drawbacks.
You didnt play OW at all from the start did you? Because Mercy had basicly a 3 second ress animation without any invulnerability. And she sucked because of that.