Now he feels even more awful to play against
They literally made it that slam can work properly thatās not even a buff itās a bugfix stop whining
What he said ^^
What he said nothing got buffed ^^
Not until other elements of his kit get reduced in power to counterbalance his raw strength and insane combos.
Doomfist is all Cannon with no glass.
This has happened half a dozen times to the point where DF is super clunky and barely functional.
In my opinion, heās much less clunky now than he was when he had 7 second cooldowns.
Maybe itās a product of my platform and aim assist, but Doomfist is extremely effective and quite functional on Xbox.
That part about him is smoother, but literally every other ability is worse.
The hero is almost bordering the throw pick tier
Its extremely easy to counter him, and he has been overnerfed
So because a hero is āgoodā, they shouldnāt get bugfixes and stuff?
I disagree with the above statement.
Heās not. Decent pickrates and positives winrates in every rank except for Bronze is not āthrowpickā. Itās not even close.
I donāt know why you keep exaggerating that heās bad. He doesnāt deserve nerfs and heās not an unstoppable God, but heās not as bad as you seem to think he is. And getting indirect buffs + a QoL adjustment is going to increase his power, which may eventually catch up and throw him into overpowered territory depending on how/if the meta shifts at all.
Also lul @ overnerfed. Not even close.
If he gets anymore nerfs he will likely be considered a throw pick at that point
The last nerfs in particular were straight up unnecessary
I agree theyāre unnecessary but idgi, are they a nerf or buff? Genuinely asking, because Iām seeing mixed reactions from both Doomfist players and non Doomfist players, and I donāt know what to make of the patch notes (because theyāre horribly written).
I meant the previous ones, not the current ones
Which was made his Uppercut recovery time and RP charge time slower
I think the change to make seismic slam reposition the opponents can be considered a slight buff
Is that why he has a below average Elim/death ratio and is the most killed Hero per game on average? Because statistics say youāre wrong.
It is. It wonāt be breaking your games though. Itās simply giving Doom the ability to actually follow up on a target he hit directly.
Statistics mean nothing to the individual. In my experience, beyond a certain point (i.e. skill/SR/prestige threshold) it is easy to shut the Doomfist player down, but if Iām not specifically playing a doom counter (or if Iām generally playing any non-Lucio support) the necessary work just doesnāt get done unless Iām queued with masters.
On my platform, GM dooms are unstoppable.
Bugfixes are always needed regardless of the state of the hero - that applies to anyone.
Buffs, not so much.