This has actually been an idea since before Mercy 2.0… I don’t remember a name, but someone on the old forums suggested it.
Here’s my take on it, though there are many others (like Astro’s linked above).
Tank on E
- General changes
- Being stunned during a transformation now instantly completes the transformation
- Configuration Recon
- Reload time reduced to 1.5 seconds (Formerly 2 seconds)
- Configuration Sentry
- Headshots added
- Bloom added to weapon
- Initial accuracy of 1.25°, bloom starts after 0.3 seconds of continuous fire
- Reaches a maximum of 2° after 0.3 seconds of additional continuous fire
- Ammo reduced to 250
- Reload time increased to 2.5 seconds (Formerly 2 seconds)
- Configuration Tank (E Ability)
- Damage reduced to 120 (Formerly 205)
- Splash damage now ranges from 40 - 85 damage (Formerly 70 - 145)
- Splash radius reduced to 2 meters (Formerly 4 meters)
- Tank tread sounds reduced
- 3 shots per clip
- Ammo reloads over time similar to Doomfist’s gun
- Shot timer and reload timer are independent, meaning he can reload shots even while shooting. This gives an effective 5 shots to begin with, and then one shot every 2 seconds afterwards.
- Ammo reloads at 1 shell per 2 seconds
- No self damage
- Transformation time reduced to 1 second (Formerly 1.5 seconds)
- Damage reduced to 120 (Formerly 205)
- Ironclad (Passive)
- Persistent Ironclad is removed from all modes (Sentry and Tank)
- Ironclad is now bound to Self-repair
- Ironclad can now be activated even in Recon mode
- Self-repair
- No longer consumes resources when it does not heal Bastion
- Starts healing instantly instead of having an 0.5 second delay
- Applies 25% Ironclad for duration of repair
- Overclock (Ultimate Ability)
- Adds 150 armor to all forms
- Alternatively, gives passive 35% Ironclad in Sentry/Tank, and 20% Ironclad in Recon. These are not bound to repair, they are passive.
- Instantly reloads all ammo for all forms
- Reduces transformation time by half
- Lasts 8 seconds
- Adds 150 armor to all forms
- Overclock (Recon mode)
- Increases movement by 18% (From 5.5 m/s to 6.5 m/s)
- Increases rate of fire by 50% (From 8 r/s to 12 r/s)
- Reduce reload speed by 50% (From 1.5 s to 1 s)
- Overclock (Sentry mode)
- Grants CC immunity
- Increases rate of fire by 16% to (From 30 r/s to 35 r/s)
- Overclock (Tank mode)
- Recharge rate decreased to 1 second (Normally 2 seconds)
- Increase direct hit damage to 205
- Reverts splash damage and radius to their current values
Here’s some more information on mine if you’re interested. That thread also has some balance nerf ideas in case that is a little strong. Looking back at it, it does seem like it might be a bit much, but better to start off a little strong I suppose… as long as they balance him on the PTR this time, and they don’t release him super OP again…