This is my favorite idea for him
Ironclad Rework
- Configuration Sentry
- Reduce maximum spread to 2° (Currently 3°)
- Bloom added to weapon
- Initial accuracy of 1.25°, bloom starts after 0.2 seconds of continuous fire
- Reaches 2° after 0.3 seconds of additional continuous fire
- Headshots added
- Ammo count reduced to 200 (Currently 300)
- Ironclad
- Damage resistance removed
- Now allows Bastion’s self-repair to over-heal him with 75 armor
- This armor cannot be healed by other healers, only Bastion
- The over-heal is “orange” armor, similar to Torb’s armor packs
- Self-repair
- No longer consumes resources when it cannot heal Bastion
- Startup delay reduced to 0.1 seconds (Currently 0.5 seconds)
- Able to reload while repairing
- Healing resource increased by 25%
- Allows for 375 healing (Currently 300)
- Configuration Tank
- No self damage
- Still applies the same self knockback, but does 0 damage to Bastion
- Tread sounds reduced slightly
- Adds 75 normal armor
- Instantly applies 75 Ironclad armor (in addition to the normal armor)
- No self damage
Change Ironclad to let Bastion overheal himself with armor, remove passive damage resistance, allow Ironclad to affect all forms, revert Sentry (or at least most of it).
Like BASTIONMAIN said, what he needs more than anything is for his damage to be consistent. His spread needs to be reverted. This idea is more to balance that out, as well as fix a few problems with his current kit encouraging Sentry more than Recon.