Burning two cooldowns plus a primary fire shouldn’t kill?
Have you seen Junkrat?
You have to time it, but the ultimate is a touch strong.
About 10 to 15 meters. So pretty short, but there are hitscans that fall under this range too, including Reaper and Tracer.
Yep.
And even then, doesn’t mean the numbers can’t be tuned a year from now.
A little bit. More shooting, less Rocket Punching. No Uppercuts or Seismic Slams, and a little more sneaky.
Pretty much have the same options, just Venture is more durable/bulky so they can survive a hit or two with that shield generation. And because of that, they’re also a little slower on the escape.
You can shorten it by 4 seconds when you use it in Burrow.
Not really, you can combo-cancel the Dash into a melee in the same way Genji can cancel an RMB into melee.
I’m seeing and getting a lot of kills with Venture. Usually in the lead (but that’s not a surprise).
In open areas, its a little harder to approach, some of the King of the Hill maps that are particularly wide (Busan, Oasis) it’s fairly difficult. You can’t approach in the same way that Reaper does.
3 direct shots to kill. 2 direct and a dash. 1 direct and a dash plus melee.
Melee is the only thing insane to me thats 70 damage with a melee i get its over time but you burrow in melee shoot thats 260 damage and they they can dash out
Why main problem is so much damage with no head shots needed i think melee should do 50
she wont work against poke teams or brawl teams, she is also extremely weak against flyers like pahrah echo, she is strong against dive.
another bad design imo, its why they have everything buffed already, will probably buff more to make her work make her op , then once everyone cries nerf her to irrelevancy,
If it were a real person then I’d care more about saying the correct thing. As is, if you’re offended, then you’re offended over a person that doesn’t exist and has never existed.
THEY dont need to be good in all scenarios though. Thats why theres a big roster. They should work pretty well in brawl cause the kit is based on close up fighting, using melee, similar to reaper.
Weaver had to be fixed when he came out. He controlled badly and wasnt fun. Venture is the complete opposite to that. Their kit flows really well and the abilities are really satisfying to combo so nothing drastic will need to change