So the rein soft nerfs are they getting fixed?

Honestly, they need to either allow animation cancel for all heroes, or none at all. You have to be consistent with it. For the ones that are in the game, it needs to be documented and implanted as a feature, that way everyone knows that it was meant to be in the game.

When they have heroes like Reinhardt who had majority of his animation cancel removed or fixed, but allow Genji’s animation to still be in the game… You are setting yourself up for the community to cause an uproar.

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like they care about an uproar, if they did theyd say something about mercy. theyre making a ton of money off of owl, they dont care about the actual game itself anymore it seems

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Thing is, I can see exactly why Rein’s animations currently work the way they do. From a design standpoint, having these animations be that easily cancelable is abusable. From a gameplay standpoint NOT having them be cancelable just feels really bad. You are right on one thing. When I said “all primary weapons work this way” I wasn’t entirely right on Rein’s. Sure it’s not a gun, but there’s lots of strange rules on what he can and can’t do with his hammer during certain times.

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his animation cancels didnt make him op tho, and he isnt op at all, or severely at an advantage, it was a tiny little tech that showed skill differences between reins.

Frankly i still feel bad RichC quit.

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They would say something about Mercy, Sombra, Bastion, Roadhog, Symmetra etc. I think they do care about the feedback, but they don’t know what they want to do with the heroes at that given moment.

Ex. With Mercy, they want her to be the go-to for raw healing, but yet they nerfed her healing? For Sombra, they want her to be a offense hero who set up kill via through utility, but yet they nerfed every aspect of her utility. It makes no sense.

ya main tank is already the most difficult position to have someone happily play( I’m a tank main and never have to fight for tanks in selection screen). While they are handing out QOL changes to most everyone, rein is getting ignored. On top of that he has been in the game since day one and they still cannot even competently fix his bugs.

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I disagree. They should be treated as gameplay features, and balanced accordingly.

Not every character needs to be balanced the same way.

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I didn’t say OP, I said “Abusable”. I’m sure from a design standpoint being able to instantly put up and down a big high hp shield and swing that quickly is scary. There’s lots of problems with having something like that in your game and balancing it.

Does it make them right? I guess it’s a situation to situation type thing. In this case gameplay wise it makes Rein feel way worse to play. It’s a balancing act, and I feel like in this case they’re trying to err on the side of safety, and it’s putting Rein in kind of a bad spot gamefeel wise.

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and they wanted snipers to not have good mobility this was literally said a year+ ago and they still gave both snipers great mobility, omegalul

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I literally just said, if they do keep the animation cancel then it need to be documented and implanted in the game as a feature. .

Those stats posted above tell a different tail.

dang, a main tank having a high usage, when theres only 2 main tanks usable in diamond+ most of the time and only 2 usable in bronze-plat what a surprise.

A main tank having a high usage when the other meta characters enable him very well, dang what a surprise

Its good to know you still know nothing about the tanks jess

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Ouch. My bad :slight_smile:

Then yeah, do that.

That said, dunno if it needs to be documented, since it’s only usually relevant at high skill tiers.

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Ana: We don’t want to add mobility, because it removes one of her weakness, we want enemies to exploit that weakness.

Months Later…

Hanzo: His rework literally removed all his known weakness.

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if they brought those nerfs to brig instead :frowning:

yes because lets buff mobility again like it wasnt a problem for 2 years or something.

I still think they did the right thing for Ana.

And Hanzo still confuses me, but at least he’s less overpowered than he used to be.

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Agree, it still need to be documented just for sources, and well when you are in a profession… You want to get into the habit of documenting every changes for the community sake and the company sake as well.

The fact that Rein was stealth nerfed with this and not mentioned anywhere in previous or current patch notes or comments by the devs is what makes us want an answer.

If animation cancels are to be removed, then they should be consistent with it and remove them from all heroes, otherwise we would like a response as to why Reinhardt was changed like this.

Playing with the shield is really sluggish.
Try to attack as usual, see how fast melee attacks go.
Now hold up your shield and see how much longer it takes for the melee or firestrike attack to even go off.
There is a massive delay that waits for the shield to retract fully before any other animation starts.

On top of that NOW bringing up his barrier is also slower…like what is going on, are they stealth nerfing on purpose?

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Are other people noticing that you have to wait to put your shield up after the hack time is over? I’m finding that I can’t pre shield before the hack timer is up as well as the initial shield click isn’t responsive for a few seconds after