So Many of You Miss Why Moira is Bad

Moira isn’t a bad hero. Moira is perfect fine atm.

Just Ana has a couple of things that could be more useful.

I dont think any support hero is “weak” right now. Just some are stronger because they can do too many things at once (Bap)

If other heroes are always better picks, then Moira is weak.

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Better doesn’t mean stronger.

Ana is a better pick as the utility gives you more options.

You could pick moira and be just as efficient as healing.

If you sre a heal bot and not good with aim and other things then Moira is exceptionally good.

She’s also good if you’re on high ping.

Ana is better than Moira in bronze.

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maybe that was her niche a while back, the ability to do a fair amount of damage. made pros mad tho with the ease she was able to do it, especially against flankers :stuck_out_tongue_closed_eyes:

might just have to give her some sort of utility ability since blizzard “influencers” have an issue with her. i wish they would revisit the cleanse to teammates idea

Moira isnt even the ‘‘damage support’’, she is just the anti-flanker support that isnt really strong against flankers because once again, she has an easier time killing immobile targets than hypermobile targets who can get out of her damage.

If she was ever anywhere near meta it was for her healing and her healing alone, not because damage or self-sufficiency.

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yea but they nerfed her damage pretty substantially with her past nerfs and on top of that some nerfs to healing. pretty much shes a shell of her former self

seems like their idea was to rework her to have some sort of cleanse ability that ultimately failed and never went through

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Pretty much, not saying she shouldnt have damage, my point is that even before her nerfs she just really didnt function within her niche aside higher healing. Tracer could still destroy her easily because lol mobility and one-clipping.

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This is not why Moira is bad

I’ve heard this assertion before, but I think it doesn’t work for a few reasons:

  1. What mechanically simple heroes lack in their kit, they must make up for in game sense as they climb. (This is why nobody tries to argue that Winston or Reinhardt don’t belong in high tier play. Simple kits, but big brains.) A Moira or Mercy who can play with pros / GM / whatever you classify as top tier, and get value while not instantly getting deleted by the best players in the game, demonstrate the skill required to play there.
  1. Synergy - nobody enables hitscan (“high skill”) DPS like Mercy does. When Moira is not in the garbage can, no other healer floods the team with HPS like she does, and no other healers can work around barriers as well as her, and she’s still one of the better options for backline peel against aggressive flankers. Neither of those heroes need to be skillful powerhouses on their own to be a good choice to support the heroes who are who are actually carrying the meta.
  1. Some specializations are unavoidably going to have simple mechanics. Anti-mobility? Innately simple (otherwise it’s not a check on mobility at all). Rez is always going to be simple, because it’s not hard to target a dead body. Anything that’s not single-target? Pretty easy. Any hero with decent mobility (including GA and Fade, but see also the mobile DPS and Hammond) get a bump to their survivability by default. These heroes do need drawbacks so they don’t stomp, and Mercy and Moira both have those. Which takes us back to point 1.

I think it makes sense that difficult characters will rise in popularity in tiers where people can actually play them, and that the simpler characters will find roles that are more specialized (and thus, smaller than in Bronze-Gold). But I don’t think there’s any reason to try to artificially gate simpler heroes out of the top tiers, and it’s not automatically a sign of imbalance if they come into use there (or even the meta, see point 2).

I agree, but if those heroes hit a threshold where they are flatly no longer useful (esp. as early as Moira drops out of relevance right now), then that’s barely getting into the game. “Here’s a bad hero that you should get off of as soon as you possibly can; have fun.”

So the part that you, and most people, and even the OP are missing is that she was meta for some time without any big changes to her kit. Coincidentally, after mega nerfing her healing, she dropped off the radar.

So to sit there and say she needs utility because she was never good without it is missing the point (by a longshot).

You forgot the fact that people are good enough now at Baptiste that Moira is basically irrelevant at this point. Baptiste did have issues in the beginning with playtime, but after his buffs and more people got a lot more used to him, that isn’t an issue anymore, at least for him. But for Moira… she’s outdated now.

Baptiste was buffed. That’s the only reason he’s being played right now. 60hps is a lot more than 50. We saw that with Mercy, and was one of the HUGE reasons she got her Valkyrie healing buffed back to 60 (because it was horrible).

Has nothing to do with what anyone is doing with Baptiste

Then as you improve, you move on to more mechanically demanding and rewarding heroes.

I rise again with #ChangeMoiraOrb!

Moira’s healing and damage were nerfed because the balance team were planning on giving her utility. However, they were adamant about adding it to Moira’s fade, trying to change it twice in experimental. Of course, one ability increases Moira’s movement, making her invisible and invulnerable for a split second, and granting Moira and her nearby teammates invulnerability at the end proved to be an unpopular change. The balance team then kind of just gave up on her and forgot about her. Her winrate has been falling steadily with each patch to now where she’s considered a throw pick.

Less healing than Baptiste, less range than Ana, no utility to compete with the other support.

However, the balance team didn’t try adding utility to Biotic Orb. It should’ve been the easy ability to change, and I have no idea why they haven’t tried an experimental with changes to it. My proposed changes:

  • Orbs are now either crushed or thrown. Crushed applies the effects to players centered on Moira herself; thrown causes the orb to explode when it hits a player or map object, and applies the effects to players within range the area. This wouldn’t be a choice for the players, but a choice for the balance team to try how the orbs function. They could both be crushed, both be throw, or one be crushed and the other thrown.
  • Damage Orb: Enemies within range of the orb when it explodes receive a damage over time effect and have reduced damage while affected, something small like 5-10% that can be easily countered by damage boosts. Grabbing a health pack removes the effect.
  • Healing Orb: Allies within range of the orb when it explodes receive a healing over time effect, cleanse certain effects (hack, antinade, discord orb, damage over time, etc.), and makes the allies immune to these effects for 1-2 seconds. The HoT from her primary fire could even be moved to this orb to increase her primary’s base healing.

#ChangeMoiraOrb

nah, just the other supports, specifically Bap and Zen are a bit too strong. Moira’s kit is very fair, she is balanced and most supports should have a power level around where she is.

They tried to give Moira utility and everyone whined about it. Quite frankly I thought it was an interesting take on Moira and would be good for her. It is not as though was is better than immortality, the king of utility spells.

Moira doesn’t need utility - Her thing is the strong, unparalleled amount of healing. With primary fire biotic grasp plus orb she puts out 70+65=135 hps for up to 7 seconds, that’s a lot of healing, that’s like a truckload of healing. I think that outside of ultimates, that’s the best burst heal in the game and burst heal is very, very important these days because of the power surge of damage, both regular and ability, especially burst.

Moira’s primary fire grasp on its own does 70 hps. Plus her Fade is arguably one of the best disengage/escape/positioning abilities in the game. It can be predictable but with just a little creativity you can completely throw people off.

If you wanted to change anything about her, then maybe the secondary fire grasp damage could be addressed. I know, supports being strong on their own (and not called Ana) is heresy in this game at this point, but you could reduce her hit box but increase her damage. That’s it.

I feel like every idea for a moira buff I saw wanted her to have utility

Try healing with her in game instead of doing math on the forum. It doesn’t play out well. In reality, the healing feels like nothing. You’re spent long before the incoming damage stops before either side wins the fight.