So it was mostly Jeff's fault

Wasn’t he like…the game director of overwatch? What would ever cause anyone to believe that the mismanagement of a game was not caused by the manager of the game?

It isnt really dying its just being actively pushed out and punished in the mainstream western video games industry that has become tumorized by greedy corporate.

Not being finished doesnt mean a live service game.

Many of the things added in the first 2 years of the game like Sombra/Ana and comp were planned, yes, but that doesnt mean it was ever planned to be a live service game. Many of the heroes released after those 2 are awful, poorly designed or not designed at all, intended to be ‘‘cool’’ or e-sports meta answers to X or Y meta being too overpowered.

E-sports wasnt really planned until the hype about the escalated. For Jeff and his team, they were trying to salvage Titanfall into something that could sell at least a bit. Do you know how its obvious that e-sports wasnt planned? Because they could have cracked down on the player tourney scene since the beginning or never at all.

Personally, I don’t consider the influx of “Friendly” players who do nothing but crouch-walk or Conga Taunt around the map and scream in the chat “I’M FRIENDLY!” whenever someone got fed up with their antics and started using them to farm kills on their Strange Weapons a thriving game.

In all honesty, the community was as good as dead around 2013 maybe 2015 if you’re being especially generous, but to say that the game was still alive once Valve had effectively killed all of the independent Community Servers that didn’t run off of Ad Revenue with their goofy changes that removed anything from the server browser that had custom settings/plugins/convars enabled.

I hung on until late 2016, if only because I had been playing for six years and had amassed multiple Unusual Hats, Festive, Strange, and Professional Killstreak Weapons over the course of that time which to this day I haven’t been able to let go of, but Splatoon and later Overwatch had rightfully replaced Team Fortress 2 by 2016.

Dunno I TF2 up until about maybe 2014 and it seemed fine.

I just got like 30 servers that I liked with good map rotations, favorited them, then bounced around between servers whenever the matches began to suck.

That’s all fine, but they didn’t need to get a sequel and try to kill a game to implement those needed changes to the current game.

Its a leak, that means is not to be believed.

i dont blame him at all but some leaks arent actually real rather its just someone trolling people

Given the low quality of the beta, I would have sided with Kaplan all the way, had we known earlier about this (if those leaks are 100% true).

Perfectionist approach > Fast food games with quick updates that don’t bring much to the table in terms of experience.

Aaron Keller’s vision is simply copying what’s already on the market and the company doesn’t have the experience the F2P companies have in that field so it’s an already lost battle.

This is really disappointing and knowing that Kaplan’s qualitative vision for PVE will never be there for us to see, I fear PVE will be as doomed as that Deathmatchy version of PVP we have with 5 V 5.

I get it that abandoning OW1 was not the greatest move but the reason of the delay was explained over and over again. And I doubt we’re gonna have tons of new heroes and new maps that fast from now on (with the Beta) anyways.

This decrease in terms of quality may also explain why a lot of people in the community found that the dubbing of the voicelines was not like it used to be. I don’t want to overreact but it seems like this is the future of Overwatch and what’s to come will be very different from Overwatch’s essence (less qualitative and more generic).

I really hope OW1 remains a separate game. I’m really not sure PVP 2.0 will find its proper playerbase since it’s an old game but only with a different direction. If half of the loyal playerbase leaves, it’s unlikely new players will make up for the numbers drop. PVE is still a question mark as they put it so hard to say how successful it would be… plus many people that were in charge of the storyline also left the company (I think) so it’s pretty scary.

I use to host tf2 servers and I can just tell you why I QUIT.

one Phrase : Free 2 Play.

I was spending MORE of my time banning CHEATERS in droves, than enjoying being a server owner-operator and self-admin after Free 2 Play went live.


What it boils down to is; With Tf2 you will NEVER get a consistent experience. Especially server admins with bad attitudes and lack of training. You will have some that alter the rules to their servers, others that create custom maps, and quite a few admins that are untrained and ultimately VERY unfair.

Doesn’t matter how much you will complain to Steam/Valve about an unfair Admin. If the admin of that server is having a bad day and you look at them funny. Guess what. PERMA ban.


With Overwatch you will have a consistent Game experience. EXCEPT the issue of re-patching. :stuck_out_tongue:

He is rich I think he left because he is rich

K. I mean I wrote server modifications for Tribes 1, and had about 40 servers running it, and tournament level play for about 30 teams.

Once got somebody from HomeLanFed threatening to sue me because I first informed them about an unsecured evaluate function that basically operated like a SQL injection attack. And then I gave a guy immunity to teamkilling bans for the duration of before he quit the server.

Was a little freaked until I realize there’s no way to legally go after me.

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Has nothing to do with perfectionism.

If the leaks are true, your great Pap Jeff wouldn’t release anything PvP related until the PvE was done.

Which according to rumors, the PvE wasn’t anywhere close to being finished.

zoomer culture " I WANT GAMEZ NAO!.. FOR FREE!"

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OH BUDDY!! :smiley:

I think we are both here, from the same era. I don’t CLAIM to be an “expert” by any means. BUt rest assured I think you and I both come from the UDO, MO, and LTO Library eras right? :slight_smile:

or when we both can accurately identify the unique “whine” of Seagate cheetah 10k RPM drive that haunts us in our sleep…

I have this old HS20 from IBM that’d I’d love to sell… and some KVM modules for them that use those old pass-thru modules, so we could hook them up to external switches… 2 networks. Backbone and the Front, get some old PIX boxes… the nasty light blue color “roll over cables” for seriel com ports… jk jk .


I was the person that yanked a Perc3 Card out of the Dell server i had, ran windows XP 64 bit on it, 3x 15,000 RPM fujitsu ultra 320 drives, in RAID 5 and would blaze through loading zones in WoW. while doing world pvp and being chased all over as a shadow priest. While people were mad that I was well ahead of them. :slight_smile:

Well for reference, my first PC was a 386 that I used to run Windows 3.0

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Yet some EX dev’s on Twitter… said that BK was the reason

Why everyone believe leaks that only “claim” stuff and not have 100% facts?

I mean he still probably was the reason.

Jeff probably wanted enough budget to deliver a quality game.

Kotick slashed his budget and told him to go make OW2 PVE, a Starcraft FPS and another unknown spinoff. On top of OW1.

As well as probably getting pulled in to doing WoW stuff, because they were short staffed.

oh WOW! You got me beat then! Thats awesome! :smiley:

My legacy collectors boxes were the “goatway” 2000s, one of Gateways first 1u servers which they didn’t even bother to put in RAID arrays yet for ultra 160 backplanes, and a couple of Netserver lh3000s that i THINK had RAID 3 and 6 at the time on them! I used those as my training servers. I use to call them “COWs”

Computer On Wheels. man, they were brutally heavy. They had the removable CPU cards, and I think those even ALLOWED for hot-swapping… or at least the RAM DID… :thinking:

I still have a 2650 STAMPED by Infospace sitting here. :smiley:

Oh my gosh the memories! That is great!! you are fortunate to have that 3.0.

Well to be fair, I mostly just used it to play Wolfenstein and learn how to code in BASIC.

Only really picked up the server modding thing in school because someone showed me a mod called Ultra Renegades, which was basically Total Mayhem for Tribes and I was like “I could do better”.

Then eventually did a bunch of scripting stuff. Like this thing called “GreyDrop” where I spammed out Tribes Deployables.

Then a bit of CS 1.6 and CS:Source

Then after I basically became a forums goblin and harrased developers of PlanetSide 1, to the point that I designed the entire warpgate structure of the maps, and about 40 or so other changes.

Also figured out a Nullsoft (i.e. The Winamp guys) had “Nullsoft Installer Language”, then wrote a miniaturized 1Mb version of the 3Gigabit PlanetSide 1 installer, along with a ton of registry fixes. And got about 30,000 people to download it. Then they later copied it.

Also pushed it with somebody who made this trailer in a “guerilla marketing campaign”.

But yeah, if you could hotdrop out of vehicles, take your helmet off at battle rank 25, Terran mechs could move while their firerate is up, or pretty much any balance changes from the Vanu Sovereignty, that was me.

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Clickbait for views and ad revenue.