Of course he “remembers”. He’s trying to make the same claim as you, so its convenient to align whatever the truth of it.
Got any actual evidence to back up this little anecdote?
Also just to point out the shift of goalposts, hero op =/= one specific skill is ‘annoying’ (or that an annoying ability will specifically impact the willingness of people to play tank as opposed to any other role equally impacted by that ‘annoying’ skill for that matter)
Even then what does sombra have to do about that? do you think Widow mains are a key part of que time issues. Or you saying that sombra players engaging with any other hero is helping that.
No you tackle why that is frustrating, and keep the parts people like.
you don’t chop a limb off just because the rash is annoying to live with.
So not only have I’ve not seen que issues in any rank that isn’t approaching top 500. Do to tanks specifically.
Sombra is now more aggressive towards tanks because of the damage boost and limited mobility. So like they achieved the reverse of what you think is going on.
You’re moving even further away from the actual premise of what I said, which was the ‘annoyance’ of one ability affecting how many people are prepared to play an entire role. Not how changes to one hero impact the pick rate of another.
ETA: Also if you’re going to edit posts after I’ve replied, at least be good enough to actually acknowledge what’s an edit.
Just click the Genji part, then press Ctrl+F, then type 30, and Enter. https://www.esportstales.com/overwatch/list-all-hero-updates-and-balance-changes
Easy to play as in you choose one specific goal(say, bullying a Widowmaker) and you can accomplish that without much effort
Hard to win with as in that one specific goal(say, bullying the Widowmaker) isn’t going to actually influence the match very much if that’s all you’re going for
Be it now your mixing match quality and que times.
because que times is not soley tide to quality of matches. Be it they do have an indirect effect on each other.
Because most players can’t even percieve the difference between a match ending because of like better team synergies or coutnerpicks. Over just inequal amounts of skill.