In low elos, yes, it does indeed do that in order to keep the majority in those lower elos by mismatching people.
But they don’t. They base their ‘info’ on the feedback from the minority which is the high profile content creators and gm-t500 players.
Which makes it all the more horrible.
I’m not saying they should, but they should at least have the brains to figure out when they’re doing a crap job, and in this case, they’ve done a crap job with the matchmaker and rank system.
Yet you fail to realize just how wrong that is… Good grief…
Matches shouldn’t be one sided if the matchmaker was correctly coded into matching players of equal skills and rank. Instead, they implemented a rank range system so bad it makes every other FPS titles ranked systems look good.
In OW2 bronze-gold you waste your time, waiting for a match that’ll either be you getting completely stomped, or your team completely stomping the enemy team due to the ridiculous matchmaker that matches bronze with silver and gold.
Only 1 out of 10 matches are what you could call a ‘close’ match. The rest are just one sided stomps.
The proper way of doing it would be to increase the amount of wins you need to unlock competitive and from there, have placement matches match new players vs new players in a solo queue. After that, it should be bronze vs bronze. Silver vs silver and gold vs gold, not 15 divisions across 3 different ranks. There’s nothing competitive about the current system whatsoever.
However, making changes like this would require a developer with actual balls, who doesn’t get swayed by the minority as easily as this developer does. It would require a developer who wants an actual competitive game. Overwatch 2 is not a true competitive game in its current state, with the current matchmaker.