some personal opinions of all the balances proposed by content creators:
TRASH
- Roadhog: a very stupid balance with his gamestyle;
- Sigma: he uses buffs that are not very necessary for his quality life;
- Junkrat: the ultimate is useless for how it is set;
- Symmetra: for the umpteenth time they preferred to “play” with her instead of making her think useful for the TP;
- Sojourn: the run penalizes too much the buffs that were given to her;
- Sombra: she ONLY has management flaws;
- Widow: she is not a widowmaker, but just a younger Ana without healing.
- Hanzo: the memory of the scatter arrow is nice, but the speed of the arrows and the recharge time in my opinion do not work at all with her gameplay. I do not see any useful analysis;
- Mei: I do not see the usefulness of this ultimate. Maybe I would only save the slide, but it is very easy to forget to use it during the fights;
- Lucio: rejected because it encourages solo gameplay too much for lucio players, both in trying to reach a greater height and in using the boop. too useless for the team;
Interesting, but we need to change direction
- Mauga: Interesting damage increase, but I don’t think the critical damage increase is useful;
- Orisa: I appreciated this revival, but it’s very difficult to remember this technique in combo with the javelin. also maybe there are too many nerfs to compensate for this technique;
- Bastion doesn’t do well with self-healing, but the speed increase seems very useful to me. I like the explosion after death;
- Reaper: it’s very dynamic, but I think the imitation with moira needs to be changed in some detail. maybe instead of doing damage while passing enemies it receives a bit of health based on the enemy’s health?;
- I feel like I’m seeing some small flaws of the old torbjorn: if there’s no turret, it risks looking like it’s doing too little for the team. However, I like that there are moments in which the turret is a threat to be avoided rather than too easy to destroy;
- Illari: it has a fairly strong flaw in the turret replacement. I would study this technology better before re-proposing it in the future, sometimes it doesn’t activate at all when we would like;
- Mercy: I’m interested, but it’s a bit too situational. I would re-propose it for certain arcade game modes in the future;
Fairly OK but maybe OP
- D.VA: too advantaged in the defects it originally has, perhaps. But being able to mythify the rays a little is a functional thing to support the extreme cpunter pick;
- Doomfist: I’m quite convinced, but I fear that he has touched the dps role too much. I would avoid the budds on the dash and on the primary fire. the ultimate is uselessly advantaged in the wait, perhaps;
- Zarya: interesting buff given to companions, but the graviton absorption power is too OP;
- Ashe: excellent management of the dynamite, but together with the decisional power on BoB it could create too convenient situations. between the two I would give up the stop command on BoB. without it, she could be ok;
- Lifeweaver has had some interesting buffs, but maybe a bit too much in preventing kills. The double platform doesn’t seem to solve lifeweaver’s problems with it well;
Ok, why aren’t in the game?
- Junker queen: works better with armor instead of temporary life;
- Ramattra: can help him a lot against flying heroes;
- Brigitte: simply great to be able to see her healing and have a bit of speed after the shield bash;
OP
- Wrecking Ball: the double landing is a bit too destabilizing for opponents, causing a bit too many easy kills. the mine buff was not necessary;
- Reinhardt: super interesting, but maybe has too many buffs. I would give up the damage reduction during the Charge OR the speed after the dart;
- Cassidy: too many perks, but I would keep the health gain;
- Soldier: interesting the speed increase, but has too many buffs on everything else.
- Genji: I would remove one of the perks of the ultimate, otherwise it is too strong with the Nano boost combo;
- Pharah: too OP in the health gain. But I like that she can move a little more during the ultimate;
- Echo: too convenient in a tournament context?;
- Ana: too many buffs for the kit she has;
- Kiriko: the repositioning is too frequent;
- Moira: unnecessary extra damage;
I don’t know
- Winston: I have seen terribly little of him in this mode. reading it in the patch notes I like it, but I don’t have the basis to judge it well;
- Tracer: I have not seen so many differences from the tracer before the introduction of the new passives and health of the heroes.
- Venture: I have not noticed great qualitative differences;
- Baptiste: I thought his balance was anonymous;
- Zenyatta: I don’t think the balance on kick was functional, and in my opinion the ultimate cancels out the counterability of this ultimate a bit too much;