So DPS is the problem?

Just watched Flats’s and Samito’a reactions to the recent dev blog.

Even the devs themselves stated how unbalance player pools are due to dps pools towering over the other too roles.

So my question is, we just gonna skim over the fact that DPS was always an issue in this game?

From one shots to hogging the spotlight for every Esports scene. The tanks had to get overblown buffed to rediculous heights because too many DPS could duel a tank or two with minimal effort.

Supports had to get overblown in buffs to make up for the constant one shots and aggression.

Everything reconnects back to DPS creating an issue. Role que, all the unecessary buffs, mobility creep, healing creep, now the tank juggernaut creep.

Still they dwarf the other roles and even now one tricking is promoted most heavily in the dps category.

The biggest amounts of toxicity in the community, dps. The most throwers, dps. Yet still they hold the msot power because they have the most options. Yet still. They complain, they ask for buffs to dps and nerfs to everything else. The decrease in synergy? Starts with a dps who just doesn’t care.

Its dps that bring this game down and now it all makes sense why they always feel like Gods or special VIPs. Because they are catered to the most. Hell you can see how they were even turning tanks and supports into more dps centric styles just to try to get these herding dps players to PLAY ANOTHER ROLE. It has been that sufficating for so long and its so obvious now.

Maybe I’m going off the deep end here, but if you want to save this game or make it good. Drop dps for a while and see what its really like being that “raid boss” you truely fear.

35 Likes

Either encourage them to play other roles or give them a DPS only competitive mode, with FFA, and TDM and smaller hp pools. So the mains who just wants to pew pew and show off le epic gamer skills for dopamine can do so. Without slowing down the games development and evolution with their constant whining about queues.

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Could be because there were more dps heroes than tank and support combined

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Why is everyone so surprised people want to play the damage role in a first person shooter

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I’m not surprised, I’m suggesting we give them there own overflow game mode that has stakes and lets them play how they want to play. So the ratio of roles for the main game mode are closer together, and we only see DPS players who can reign in their ego enough to play the team game understanding that the world doesn’t revolve around them :rofl::rofl::rofl::rofl:

It’s harsh but it will fix the queue time issue if we go back to 6v6.

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DPS players are absolutely full of it. They definitely do not play tank if they genuinely believe tanks are raid bosses. That being said, the reason Blizzard caters so heavily to them is because they ARE the playerbase.

Most tanks and supports you are getting in your games are not even dedicated tank or support players. They are DPS players flexing. That’s the majority of the playerbase. The better question is why they would bother creating role queue when that was NOT the audience they had. And you have to be honest here, it benefits tank and support players far more than DPS. We get to play a structured game because of role queue.

Just look at Marvel Rivals as a reminder to what it used to be. That game is not for tank or support players. It’s for DPS. Sure, you could say the same about Overwatch, but at least you get heals from support and support players have a buddy to share the burden. That ain’t how those Marvel Rivals games are playing out. I would queue with the intention of wanting to play Thor and be forced to swap to DPS more than half the time because everyone else is trying to play DPS.

It’s a symbiotic relationship we have going on here. It is up to Blizzard to strike the balance. Are they doing a good job? Eh. It’s been getting better because it HAD to. I cannot complain.

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Didn’t you main Reaper for several seasons?

Another option is to bring back priority passes but only award them for a win, so a DPS player isn’t rewarded for locking hog and feeding all game.

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“encourage”??? If i want to play DPS role, i will always want to play DPS role. How exactly are you going to “encourage” me not to play the role i find the most enjoyable?

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Absolutely. I played him up until the season 9 changes crippled my enthusiasm for the role as a whole. I have nearly twice the time on tank and support COMBINED as a DPS player, in fact.

But most of that was from Overwatch Uno. Toward the end of its life, I was definitely playing tank and support almost exclusively. Still am. And still will. I hate that role.

1 Like

Give you coins and faster queues, make more heroes in tank and support that play more like a DPS, like JQ or illari, probably some other ways.

I’m more partial to giving you your own competitive mode with it’s own rank you can brag about and stroke your ego with.

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Didn’t know Garrett had two accounts.

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but, making tanks more like dps, will also enrage the 6v6rs because they main thing they want are two shields, more sustain etc etc.

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NerfHEDSHOTS is not Garrett. I can tell because Garrett hates me and NerfHEDSHOTS is a homie. You can’t fake it!

:muscle::triumph:

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Three accounts then…

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6v6rs are not a monolith, I want 6v6 but only because I’m sick of counterswapping, taking the brunt of the enemy cc and vitriol/blame from my team, I was an off tank main in ow1 and my role no longer exists.

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That would be the longest con imaginable. The headshot worshipper having an alt account named NerfHEDSHOTS. Nobody would ever see it coming.

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there was no "off tank " role. it was just a tank role. and “counterswapping” was much more existent in ow1 than it is in ow2.

OW2 is just simply much faster, they changed a lot of things to make it that way. But this isnt really the main issue. it was queue times, which is, no matter how many people want to turn the blind ye to it and deny it, was the main rason they went 5v5. Not enough people like to play tank role. mostly because it was just simply slow and boring to play. People like DPS roles in a FPS game.

DPS players have a role that’s high risk & high reward, mostly proactive, with on avg the highest mechanical floor required. Why would they swap that for the other roles?

It’s not a DPS problem. It’s a game design problem that the devs exacerbated in OW2.

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Sure but that playstyle no longer exists.

Yes because shooting a tank with more than 800hp getting double pocketed, immo’d and burst healed, then using a Dr ability is so much faster than diving past or rushing through shields to explode a tank with much lower hp and less sustain. :thinking:

No… It wasn’t. Counterswapping was only a problem for the higher ranked players in ow1.
Now it is a necessity for every tank because tanks are so broken that if you don’t hard counter them they will just run over your team, not to mention swapping is lest costly now because you keep some of your ult charge.

In 6v6 it was possible to outplay your counters by just being better than the enemy, you can’t do that now because no matter how good you are at rammatra someone could just swap to mauga and render you completely ineffective, so you swap to Dva or Sig, then they swap to Zarya, so you swap to rein then they swap to Orisa so you also swap to Orisa then you just have two unkillable horses shooting at each other which isn’t fun or fast for anyone.

3 Likes