The game was in development since 8 years (the same time when OW launched) and had close to $200M budget. It managed to live lor 2 weeks and sold like 1000 copies.
As much as i hate to say it, OW2 did the right thing with going F2P because live service shooters with an entry fee can’t survive in this oversaturated genre, especially if they can’t capture the same feeling which Overwatch does (that is where most of the OW killers ultimately fail).
Sony did an any% speedrun on killing a game. They really need to recover from this mess.
The OGs still remember the Concord Airplane and not this mess. It was Concord, wasn’t it? I wasn’t even around when that thing got taken out of order. Well, no Mach-2 Paris-JFK flight for me I guess.
I don’t know if that’s true necessarily. They just have a higher barrier for entry at this point. Concord didn’t look exceptional in any specific quality. So we’re looking at a mid game in a market where most people are already invested in a hero shooter. The only way I would have tried something like that is if it was F2P. That said if Concord looked absolutely amazing, and actually had some good worth of mouth around it I’d have been willing to buy it.
It’s good but I do want people to know Sony isn’t doing it out of good will. Almost assuredly the reason they’re doing refunds is because the game is quite literally more valuable to them as a tax write off. So they’re going to say they made no profit on it.
But if it were f2p maybe it would have given them a runway to fix it. Maybe… We’ll never get a chance to find out. Probably would have still failed but more slowly.
Theres no need for game killers, just examples to follow. The industry needed a Baldurs Gate to be an example as well. Something that live service game makers envy.