As the Forum and Playernumbers will tell you the Tank-Role is dying once more. Mostly because of CC making a hard comeback and the need to switch constatnly, contrary to the promise of “no hard counters in the game” but breaking promises is basically the blizzard way. So what could the devs do besides buffing/nerfing half the roster? I would just try to go back to 6v6. Cut the Tank-Role in half so that you would have one group called Shield-Tanks and the other idk Off-Tanks or so? (nameing things is not my strong suit) In my opinon that would take pressure from the tank role what could resolte in players returnig to play tank.
Tanks are the #1 cause of CC and is why the second was removed. Adding another tank is asking for more CC so no.
And Tanks are also the 1# Target for CC, because you get immense value of Chain-CCing theme what you can also do very easy in comparison to DPS/Supp. I was down with 5v5 to but it doesn’t work well for the tank-role
So why would you want to add another hero to CC them even more?
No thanks. I prefer solo tanking.
Because there is also another target to get hit by the CC. Also you could take the CC from DPS because now there is again a tank that can protect the backline
Dw, forum players don’t understand what you’re talking about. You’re absolutely right, either we have no CC or we do have CC. No CC will make no one play support and tanks unstoppable. Having CC gives dps/support some control to not be insta-rolled by tanks. It also does make tanks a CC magnet and annoying to play against.
Adding another tank will help mitigate CC effectiveness because essentially you will have another tank to either peel or tank while the other one is CC’d. Even if the other tank dies because of CC, the 2nd tank can still be in the team fight while the 1st one comes back.
So lets say that every hero has a CC ability on a team, so 5 cc that can be used on 1 tank. Now lets add 1 more tank making the game 6v6. Now there are 6 cc abilites in the game now, but 2 tanks so each tank only is getting hit by 3 cc instead of the 5 before.
Now granted this is in a perfect world, but my point stands. Adding another tank will not make the game more cc but instead make each target get hit by less cc. In general
It not, slows and hinder are not the same as the flat out stuns their use to be.
While brigs ult, is stunning maybe six times a match. And that’s a maybe as she isn’t really in a posisition to 1v1 most tanks. (she can give queen a run for her money in open que tho)
I’m not a fan of the new mei, or cassidy mind you. But were far from what it was like in 6v6.
Tanks are what caused the second to be removed…second what?
Jokes aside let’s look at what was promised vs what we got when a tank was removed
Firstly the topic of this: CC! Hard stuns were supposed to be gone while soft cc tanks were supposed to be resistant to.
Let’s see how that played out:
Sleep dart was never removed but flashbang was remov…oh wait magnetic grenade was just as problematic to squishy so they turned it into…oh basically a stun again!
Hack lost it’s long lock out time but emp basically got buffed and the 1 second ‘interupt’ was still lethal especially with increased damage.
Oh and Brigitte! Yea they buffed rally brought back her stun (even if just in ultimate)
Now tanks were supposed to become more beefy and with only one they could get the buffs they needed. Ok let’s look here, so ball got increased knock back yes, Reinhardt got… something (he’s okay but then ram was added basically negating him) Winston got a cute little right click, and oh yes orisa became a tank bully.
Lastly que times were supposed to be shorter for DPS. So we are what 9 months into overwatch 2? Tank ques: instant DPS ques: 10+ minutes. Seems allot like overwatch 1
If it seems like I’m being rude and unfair yes I 100% am, but this is how blizzard treated tanks. They removed the main thing every person who played tank loved and didn’t even give us good enough changes to warrant it.
Anti and sleep stayed in the game, suzu became a thing (because we needed more imortality) tracer basically got her damage back, widow literally got buffed going from ow1 to ow2 which in my opinion just shows either the incompetence of the balance team or that they never wanted tank to be fun to play (they removed a major widow counter in a second tank and then buffed widow on top of that while also globally nerfing barriers in general…that was a great idea )
OW2 is a fail and we’re stuck here in another cross road where blizzard fails to understand how big their game changes are. First it was role que and not rebalancing tanks to be more survivable on their own with less damage and then it’s here where removing an entire tank changed everything
Everything you mentioned has some truth to it. So how is tanking improved by adding a hog who is going to hook and ult you into Narnia? Or a sig who is going to rock you. Or a rein who will shatter you etc. Most of the CC in the game is in the tank role. And we know CC is mostly used on tanks. So idk how adding a second tank will help reduce CC on tanks.
Because instead of all cc going to 1 target it now has 2 targets. If 1 tank is getting CC you still have a second tank doing their job. Yes more cc would be in each game, but having 2 tanks to share the cc and to help would make it feel like there is less cc now.
Unfortunately that’s not how chain cc works in practice. Players don’t see tank A get CC’d and then go I must now CC tank B in order to evenly distribute the CC among both lol. What happens is one tank gets CC’d and then they continue to get CC’d as the entire team focuses them.
You could pay for a second tank, that would be added option.
However currently if you tank gets CCed chained your team is “down” a tank. If there is a second tank then while 1 tank is getting cced chained, the team still has a tank. When there is only 1 tank you get more value out of CC by using it on them, when there are 2 tanks the value that you get for using cc on a tank is midigated by the presscence of a second tank.
5v5 when your tank is CC your “down” 100% of your tank. in 6v6 when 1 tank is cc your “down” 50% of a tank. You still have a tank on your team with 2 tanks where as now your 1 tank could get cced into death and your down the entire tank role.
TLDR: a second tank wont stop chain CC but it allows your team to have a working tank while the other is chained CC
Or here’s a better option. They can stop adding more cc
Zen wil get nerfed and Ana SHOULD get nerfed. Lets see when they do it. 6v6 will not happen. Just give up already. Tanking was worse with 6v6 than it is currently. All tanks would be nerfed again and then… nah thank you.
Then they can tone down the mobility of heroes like Tracer/Ball/Genji/Sombra/Doom/etc… but they won’t. So it’s hinder time!
Nooooooo!
Yes a second tank would increase the CC. Tanks do have most of the hard CC (and should have ALL the hard CC) within their kits. But a problem I didn’t mention above is the rock paper scissors tank gameplay.
For most of the ow playerbase if your playing DVa into a zarya your throwing. Easy to feed and feed zarya charge while not being able to eat important stuff. (Let’s be real how many gravs do you guys eat in a week every non DVa 1 trick)
But if you have a Winston or a Reinhardt you can midigate that. Two heroes who can easily beat zarya.
Also with stuns. Let’s say your evil and playing against orisa sigma but now with two stuns and 1 barrier. Oh would you look at that sigma is winding up an accretion onto your good friend roadhog. Good thing your on zarya and can bubble them providing mitigation and protection.
Synergies like these is what made the tank role so good and them gone makes it suck
Also real quick this is a fair thing to say. I know I exaggerated a bit but I tried to not stray far from the truth or say anything just straight up false.