You brought it up last season that we would be getting the 6v6 testing in Overwatch and have yet to see or hear anymore about it.
Was it all a rouse to quiet the masses complaining about 5v5?
You brought it up last season that we would be getting the 6v6 testing in Overwatch and have yet to see or hear anymore about it.
Was it all a rouse to quiet the masses complaining about 5v5?
Technically. I mean, we WILL be getting the test, but it is so far out that the only reason they mentioned it was to silence the mass complaints.
Are they really testing 6v6 or was this a lame excuse to make the community stop bothering them? After all, why “test” 6v6 if in custom games we can play 6v6 without any problems, and the workshop server, even being more limited in resources, rarely crashes.
Scheduled for next season if I remember correctly.
Not too sure of the exact date, though.
they are going to pull a rockstar and announce a date where they will announce the delay of 6v6
Because blizzard created a worse version of their previous engine and still need to accommodate the Switch, which apparently they’re only barely able to do with 5v5.
How is that possible you ask? well going backwards has become the blizzard standard
ngl the switch support is both good and bad
Good: The game can run on pretty low end computers
Bad: Engine limitations
yeah i love a game being held back by bottom tier hardware
Rarely crashes, and crashes almost nether are two different stories. The former means you will still experience hundreds if not thousands of crashes in a day at the scale of the whole community.
That and well, 6v6 work shop is a FPS hit especially when your something like the switch.
That’s the sort of thing that needs to be worked out first before it can push through especially when dealing with console were a crash can make their hardware look bad.
I don’t think there’s such a thing as a “new” engine for Overwatch. All of Overwatch 2 is simply an old build of Overwatch 1 (even before the last season of Overwatch 1) with a new interface. The only new thing was the AI ​​module for implementing PVE.
You can see this on the Numbani map, in the first defenders’ spawn room the vases were destructible until the latest version of Overwatch 1. In Overwatch 2 they went back to the previous script, the vases were indestructible again, which makes me believe that they discarded the last stable version of Overwatch 1 and started working on broken versions of Overwatch 1 to release Overwatch 2, which is why we had so many problems in the beta, game crashing randomly, performance problems, etc. Everything had already been fixed in the last build of OW1, but they went back to the code and the problems came back again.
I can’t prove this exactly, but it makes the most sense, especially with regards to the Numbani map that completely revealed this situation.
It’s exactly what I said it is guy - a modified version of ow1’s engine.
My bad, I understood that you said it was a new engine from scratch.
About the Switch, they could use Cloud gaming services such as GeForceNOW to play the game. I currently use it myself. Of course, due to the distance from the server (39ms delay) I can’t play DPS because of the aiming accuracy. But it’s acceptable, I can play tank and support.
that would be terrible for switch, they are just straight up telling their customers to use a third party app instead of their console to play the game
First, switch was never designated to run heavy games. Only casual games from nintendo. If it runs heavy game its a miracle. Lets be fair, blame nintendo and not blizzard.