So Blizzard Wanted To Nerf Genji's Reflect

Well. How about we do something that’s actually useful and fix his animation. Genji’s deflect is not in line with his animation. The actual deflect starts a few frames before the animation starts. And the deflect also stays longer than the animation is shown for. All you gotta do is start the animation sooner and have it play out longer. That way when I shoot a Genji who visually hasn’t clicked deflect yet, I wont be killed by an invisible deflect.

Also, I know they didn’t want to “Nerf Genji” It was just to make the hitbox smaller in line with his animation.

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Do you know if that’s the way it is, or is it just because of latency?

I have like 10ms ping, 120 down and 60 up. I’m never lagging. Also, i’m pretty sure 2 things that are hard codded into the game cannot have latency with each other because of internet speed. For example. I don’t think the internet could make it so your character doesn’t say “Its high noon” as soon as you use your ultimate.

You’re still playing online, though, so latency will always be a possibility.

Also, a Winston can ult, the sound will go off, and the transformation will still not always happen if he dies immediately after. That’s why I’m asking if you know it’s actually programmed that way.

Dude, that’s because the sound goes off before the ult. Kinda like how the deflect goes off before the animation. Lol. Yes I know how his deflect works. I am a Genji main

How about we make Genjis dash NOT a hitscan? Its bullshit that you die anyways even tho you killed Gengu first. That whole dash-thing is BS.

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That is actually purely latency lmao

i think you mean the actual deflect starts after the animation starts.

It isn’t just latency.

Most actions in the game have server-side priority meaning if there is a conflict between the clients the information that reached the server first takes priority. However, most of the defensive/escape abilities like recall, deflect, wraith form, cryo-freeze, etc… have client-side priority, which means if there is a conflict in these cases the priority goes to the user’s client and not what reaches the server first.

This is what you are seeing when Roadhog hook or McCree flash seemingly land only to have it avoided/block/deflected afterwards.

If it didn’t work this way you’d never be able to reactively recall/deflect such abilities because by the time you saw it coming it would have already registered as landed on the server side.

No I dont mean that. I mean that the deflect happens before the animation making it invisible. Only for a couple frames tho