As a main tank i can’t handle anas sleep anymore, i don’t mind her purple skill because you can at least avoid it or dodge as a tank but sleep is just destroying the tank fun, it’s not like it requires huge amount of skill to sleep someone as big as a bus don’t tell me the opposite.
And the big issue is not the sleep itself but the fact you will lie on the ground for WHOLE 5 seconds, you can go outside go to restaurant go back home make a coffee and you’re STILL IN THE GROUND waiting for the enemy team to end your life, how is that FUN
I don’t get their decision to not remove or change it in the beta
I do get she needs that to counter the dive comp but the sleep (except if you’re bronze player) will 100% land on you as a tank. 0% skill 100% accuracy.
36 Likes
Thing is, removal of the 2nd tank makes something like this necessary. Otherwise they’ll have to look at things like Bob which would completely stomp you (as neither tank will be there to protect you) if there’s no effective stun.
So instead of looking at and balancing more things to get rid of more cc, they can just leave it on 1 person in that role and say swap to that person.
Note not defending this at all, I think it’s pure laziness and exactly why switching from 6v6 was dumb - just saying why I think it’s still there.
4 Likes
Yeah there’s no real explanation. I suppose having one less tank justifies making tanks miserable still? I’m not sure.
I don’t really get why they’re even releasing heroes like Junkerqueen, when it’s obvious they’re just going to be Ana-food.
25 Likes
This is exactly one of the reason why her pick rate is insanely high. She is too strong and need her in every game because she can make more difference than other support heroes with no cc.
It up to blizzard to find a way for this kind of stuff like why do you need to sleep bob in first place? Maybe he is doing more dmg than the dps themselves, idk blizzard FIX AND BALANCE YOUR GAME
9 Likes
Ana is not needed for heroes like Bob. We get very rare games without Ana on both teams and get along fine with Bob. Ana is picked because sleep+nade is a guaranteed tank kill and Sleep stops half the ults in the game which breaks things really badly. And nano is pretty much a guaranteed fight win most of the time. Nano also breaks too many other ults - like nanoblade - which are fine on their own (yeah, yeah, it uses 2 ults) and can lead to winning a game just because your team had the most broken ult combo.
Her bloated kit just works too well, especially against tanks, and the combo of sleep+nade is better than a lot of ults. She has always been broken which is why she always has the highest pick rate.
With nade being one of the most disliked abilities in the game, what did the devs do? They gave anti-nade to Junkerqueen in her ult - it removes all healing for a period of time. The dev team really can’t open their eyes to the things that ruin their own game
- ranged 1-shots - sojourn gets a new one
- full anti-heal - junkerqueen gets a new one
At least they removed, what, 2 stuns? And only Cassidy’s was really problematic of those 2. So they have removed 1 problematic stun, kept THE most problematic stun (sleep), added another 1-shot and added a new anti-heal (100%). 2 steps forward, 3 steps back.
9 Likes
Yeah in OW1 where you generally have an offtank to take the brunt of it, or even your MT is close by which won’t be the case in OW2. How do you effectively stop this type of thing without adjusting each of their individual power levels? Give a char a sleep dart…
Anti-heal is similar if you get down to it. A bandaid on the actual problem (healing rates are bonkers).
Anti and the dart make shields nessesary. New heroes like Junker-Queen who have no way of dealing with anti or sleep will be unplable just because Ana exist.
She has a monopol of:
- long range burst healing
- anti healing (Queen ult does not really count because its a ult)
- CC (for OW2)
This will make her the go to support until they release another support that can anti heal, CC and or burst heal at distance.
Ana is broken by design and gets a bigger problem in OW2. I really hope people start to realize this.
11 Likes
Seriously, even by Blizzard’s standards I’m amazed that apparently nobody foresaw this being a problem.
3 Likes
repeat after me
ana has no mobility so she needs a self peel ability
4 Likes
Is someone saying she doesn’t need a self peel ability?
10 Likes
look at stats, ana lands 6 sleeps a match. if you cant play around that you are just bad and making excuses. all these casual moaners expecting the game to be balanced around them playing in quickplay.
2 Likes
Oh it seems we have ana main over there
Don’t get butthurt everything will be fine if blizzard decides to change sleep ability 
Bruh it’s been like 2 years since we’ve known Ana is keeping sleep. Ana is not losing sleep dart.
3 Likes
Cool but how about nerf it? 5 seconds is bit too much
It is getting nerfed. It’s going to have a 15 second cooldown. Though I do agree that the duration should be nerfed.
Maybe the tank passive could nerf it. Make all knock down effects last half as long. That would include abilities like Sleep Dart, Sigma’s rock, Earthshatter etc…
So with this Sleep Dart would last 2.5 seconds against Tanks, But on other characters like Dps and supports it would last the full 5 seconds
Zen’s managed to make do without one for about 6 years, and he doesn’t even have a burst heal.
19 Likes
On one side you have the Ana mains saying “she needs sleep because she has no mobility to deal with flankers” and the same side arguing she shouldn’t lose sleep because she never hits anything with it. Which is it guys?
4 Likes
If sleep had like a minimum .5 sec stun instead of 1.5, it would make more sense. Also it should last less time on tanks, simple as that.
2 Likes
repeat after me
no one is asking for ana to lose sleep without a different ability to compensate and many people are in favour of just nerfing sleep, not removing it
2 Likes
No justification for being busted
1 Like