Because initial placement is decided mostly by wins or losses, its actualy placing people way too high then they should be.
I really don’t understand how you aren’t following me. It doesn’t see like we even disagree. If it places some people too high it also places some people too low. Regardless, the wins and losses calculation YOU are talking about is in opposition to them using old data. That’s entirely the point.
And they are dropping back to their elos after they play enough games. Atleast like 80% people.
Yes, I agree that the system works for a majority of players and is totally broken for the exceptions. When you say 80% you feel like you’re done with the discussion and forget that the 20% are real people with a real problem. (but, yes, a good 80% of the people complaining are just whining like you believe)
Stop forgetting tat 20% is still a lot of real people and just because there’s a useful rule of thumb doesn’t mean you should use it for every circumstance.
There is no such thing as stats from old seasons keeping you lower. Only actual MMR is important. Why should your old history affect you when you get better?
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Okay now you’ve asked the right question and I suppose it’s hard for you to imagine a life different from your own so let me lay it out for you. Yes, old MMR does hold you back if you don’t play many games.
And if you have other special circumstances you are REALLY boned. For instance, I play with my fiancee, nearly every single game in ranked and most of them in QP. She’s a solid mid silver player who could make it to gold if she tried. Unfortunately she smokes WAY too much weed and throws games when she’s too high. All The Time.
Let me repeat, we almost ALWAYS play ranked together. If we were to never play a game separately, it’s literally impossible for rank system based on win/loss alone to tell us apart. However, I’ve been roughly top-of-middle to bottom-of-high ranked in every shooter I’ve played for 20 years depending on my frequency of play. I’m consistently the dominant gamer in every group of friends I’ve ever had. (local hero, not a global one)
I’ve repeatedly pulled her account and mine out of bronze into mid silver by playing solo for about 20ish games and even decided to put my account into gold for once and played a few more on my account.
- It’s about the tedium and the grind, not the “difficulty”
It’s not “hard” to increase the rank of the accounts, it’s tedious and time consuming as an adult doing this for entertainment. If I put another solo 8-16 hours into my account maybe the system would be able to get it right but I have to overcome all the “bad play” that the system has logged far more consistently. They have to account for cheaters who get their accounts boosted so they make it tedious and slow to overcome old data when there’s a sudden improvement.
It’s discouraging, slow and annoying to have to dig an account out of silver repeatedly knowing what I’ll have to deal with. You know what those players are like! So I just don’t do it. I only have so much entertainment time and grinding is NEVER part of my allocated game time. (and there’s no reason to go beyond gold since that’s about the top of my fiancee’s play ability when we go back to playing together again)
- Try to understand there are good players with bad circumstances
I’ve played with my son and his friends who easily got into platinum and diamond and none of them have any doubt I’m on their level even though they have the twitchy teenager advantage. One of my son’s friends mains Junkrat like I do so we had a little competition when he got a new account and trading Junk back and forth we were neck and neck on personal stats but, of course, he was gaining DOUBLE the amount of SR that I was PER GAME.
Now. Do you understand that repeatedly playing with someone who isn’t that great of a player and that also isn’t trying hard enough, in season after season where we only play about 30ish games (not enough to overcome the throws) would make certain the system has old crap data that is consistently bad?
Now that you understand how an exception works, imagine there are other weird circumstances that make people repeatedly have too few games for the system to judge an actual skill level appropriately. Like maybe they live way out in the boonies and get DCd over and over. Maybe their mother will randomly shut off the internet because she just doesn’t care. Maybe they have to share an account with their little brother.
- I’m saying you’re right and I agree there a lot of bad players who never blame themselves and can’t improve because of that excuse-making habit. But there’s other circumstances too.
So sure, fine, the system works pretty well for people who play a lot of games in a consistent way under consistent circumstances. Some people don’t have that luxury and so crap data follows us around and weighs down our account.
I’m not playing 400 games a season for 4 season to convince the system I’ve finally “improved,”
…and I’m also not playing every quick play with only my mains at peak performance. I play this as a game for entertainment. I love playing silly stupid trash in QP
That’s why an account reset is so valuable. The system uses old data and that data can be consistently wrong.