Eh not exactly no. it’s intended be to be up as long as the DPS is dueling something. And only lets off when you win the fight or force the dps to disengage.
So you cant just save say a burst heal for a reload, you will have to take the cut or use it between fights.
Be it were not sure how this interacts with health packs. They might just ignore such.
Yeah, having this on a passive, instead of tweaking healing values as and when needed, is going to have a whole bunch of unhappy knock-on effects, imo. Like how Hog, JQ and Mauga kinda get screwed doubly, since not only do they like getting heals, but they use healing themselves to stay in the fight. Or how characters like Mei are going to be that much better at applying and maintaining the debuff than other characters. Oh well.
Bastion is gonna be fun next season. 50 hp more coupled with ironclad 20% dmg resistance and easier to hit bullets which apply 20% antiheal for like a minute.
My prediction is that tanks are going to have a very hard time confirming kills. I’m still not sure if this is going to lead to tanks being the FIRST to die or being completely ignored to be the LAST to die. But it’s going to be one of those extremes.