Snipers shouldnt be given the ability to solo carry in this game.
Came across a widowmaker who killed my junk tire and then headshot me back to back.
Snipers in general shouldnt be given the ability to just click heads as much as they can in this game thats heavily team reliant and especially when their counters are currently bad but are deemed “fine” by the devs.
the heavily present sniper meta will not go away by buffing some dps characters. Snipers simply have too high of a skill ceiling and it should be lowered.
I feel like snipers are one of the few groups of heroes left that can actually secure kills, which is necessary for the flow of any first person shooter.
I’d rather see sustained damage be made comparably useful to instakills. If instakills were brought down to the level of sustained damage we’d barely see anything die without zarya pressing q.
he also doesn’t have to be pinpoint accurate, he can hit any part of you and knock you into the wall and get the kill, whether its there heas or their toe it still counts.
A) Winston is not the only dive hero. Genji can climb up and down after widow all day long. tracer can chase her off and rewind back up.
B) youre being baited. if you take high ground from a widow keep it. don’t get kill greedy and start chasing her.
C) you don’t have to kill something to counter it. If you take widows positioning away she has no value, widow countered. Doing something as simple as running double shield tank can ruin a widow.
but widow would be behind her team mates and thus would still be able to produce spam and break through the shield, even then, her hook is on cooldown and she can just hook up the side of a long wall, fly into the air, and try and headshot whoever is behind the barrier.
That was a bit of a hyperbole but the core of the issue is that you either have enough burst to delete an enemy or you end up with barriers, shields, heals that negate the damage.
This, on the other side, has the effect of healers needing to top up every1 or they will die from the burst.
yea i agree, so other damage dealers that can remove enemies needs more skill than sniper, because sniper can just be targeting p[eople from other side of the map… close combat DMG dealers must approach enemy, target enemy, survive somehow and remove that enemy
widow literally cannot do enough damage to break both rien and orisa shields it would take her 7 seconds to break through just an orisa shield, and orisa would have another one, one second afterwards. it would take her 16 seconds to get through a rien shield. she literally cannot shoot fast enough to break through double shield with her.
that’s one kill every 8 seconds. and mercy counld easily rez the first one, because sniper comps have no dive potential, they have to frag hard to get value. You cant really push them.
one kill is enough to make a push happen, and if they’re on offense, you can essentially rush them and take them out pretty fastly.
so as of right now, widow is a high skill cap hero that can one shot people while flying through teh air and can roughly kill off half the team to 2/3rds the team one at a time in the span of 5-6 seconds when there’s no shield in the way.
what im saying is she shouldnt be allowed to have such killing potential.
imo, it outright needs to be lowered by either increasing charge rate from one or so seconds to 2 or 3 seconds. Her BURST existance, that initial shot will still be there, its just she cant really follow up with that and essentially control the game just by having good aim and insta locking widow.
nah i’ve seen this happen outside of the sniper meta.
was on eichenwalde, team mate died on the enemy’s side of the first choke.
we lost the point cus of that cus we essentially got rolled cus everyone just backed up away from choke instead of trying to hold it. got rolled cus of it
then the person went ana and kept trying to get a cheeky pic from around corners and didnt heal that much.
Was gonna flame them but they were nice so I felt bad about it and thought of myself as a bad person cus of it so i said nothing.
you can rez with mercy. in a sniper meta you cannot simply push because a person is down, you lower your defenses and leave yourself open to counter fragging. Youd need to be already in a fight to simply roll over a team because of one kill
Widow is one sniper - how about Hanzo. Basically can destroy Rein Shield in 10 sec. Can deal 250 with headshot. Is way more agile than widow. His atacks has much bigger hit chance than Widow (As when I test him I noticed that if target is realtively close (like 10 meters) his arrow can regardless of enemy position as long as they are on his crosshair).
I don’t think snipers are too powerful right now, and I don’t want them to be nerfed as things stand.
However, I am getting tired of having at least one and often two snipers on the opposing team in nearly every match. I don’t oppose the recent buffs to Widow and Hanzo, but they have made things harder for their counters. Specifically, Winston and D.Va. Widow’s shortened grapple cooldown has made it difficult to keep up with her. And Storm Arrows has made Hanzo more of a tank counter than the other way around.
If I suggest buffs to Winston and D.Va, I suppose that would rile people up. But I think it would be nice if there were some direct or indirect buff to sniper counters. Heck, maybe the upcoming Sombra changes will help keep snipers in check.