because im bored and hopefully a blizzard employee will see this and implement some of it
im not gonna suggest any huge buffs even though i have strong opinions on a plethora of heroes, i am sticking strictly to just quality of life changes and smaller buffs that dont alter the power level of a hero too much and are intended to remove many of the game’s frustrations
this is gonna be a big one so buckle up
d.va - pilot form should just have 200 hp
doomfist (oh boy here we go) - meteor strike should have a taller vertical hitbox in the center ring because HE IS LITERALLY DROPPING FROM THE SKY, please for the love of god fix people sliding off of walls and bouncing off of random geometry and not taking damage from rocket punch its the most annoying thing in the entire game, make it where if you are preemptively holding space before using rocket punch it automatically cancels and leaps you forward without hitting an enemy so that you can still get the mobility from it even if an enemy is standing in front of you, remove the sky view on meteor strike and replace it with an elevation meter that you can adjust by scrolling, and finally REMOVE ROCKET PUNCH VS BRIG SHIELD BASH its such a dumb interaction and considering shield bash doesnt even stun anymore why can it cancel stuff like rocket punch and rein charge it makes no sense
junker queen - the boomerang effect of jagged blade is virtually useless so why not give it actual damage so that she can intentionally miss the knife in order to sweep it through a large group of enemies
orisa - just give her infinite ammo the overheat meter doesnt serve an actual purpose and is more of an annoyance than anything else considering her gun does such low damage anyways
reinhardt - as mentioned above, brig shield bash should not clash against charge its a stupid interaction and reinhardt should win against brig all day every day of the week 24/7 no questions asked, other than that honestly the movement slow while deploying his barrier really limits the skill potential of his kit and i feel like he should just retain full movement speed considering other barrier tanks like sigma and winston dont have this problem at all
roadhog - you should be able to cancel take a breather manually as it would add much more flexibility to his playstyle and would make him more fun in general and wouldnt really make him much stronger than he already is
sigma - a long time ago blizzard added a cooldown on redeploying his barrier and ive hated playing him ever since, please remove it and just nerf other parts of his kit because not being able to move your barrier around fluidly makes him so unfun to play
winston - i would actually argue that primal should have less knockback, it would make it a tiny bit easier to juggle enemies and would also make his ult less annoying to fight against
wrecking ball - enemy collision should be fully turned off while you are grappled, i cant even count the number of times where ive gotten awkwardly body blocked by an enemy thus preventing me from gaining any momentum at all
zarya - it would be nice to be able to see the actual health of your deployed bubbles on the ui
ashe - coach gun is a pretty boring ability and i feel as though it should do considerable damage if an enemy is blasted by it at point blank range, maybe lower the spread and allow it to headshot
bastion - same suggestions i made about doomfist’s ult should also apply to bastion’s ult, replace the top down view with an elevation meter that you can change by scrolling the mouse wheel, other than that the hitbox on his grenade is really janky so it could probably use a size increase
cassidy - deadeye should prioritize the enemies that are closest to your cursor when shooting because there have been so many times where ive tried to use deadeye to kill a specific target but because a random other enemy pops out in the corner of my view it shoots them instead and by the time it goes to shoot the actual enemy i wanted to kill they are already behind cover
echo - there should be some kind of visual indicator on the ui that shows when an enemy is within the 50% range needed for her beam to do increased damage
genji - you should be able to directly cancel the dragonblade sheathe animation when the ult ends, its literally just a massive downtime that serves no purpose other than to be annoying and randomly lead to your death
hanzo - his dragon should really just spawn directly in front of him, the fact that you can casually walk towards him to avoid it is kinda dumb
junkrat - revert the trap deploy time change it did nothing positive or productive for the game and certainly didnt do anything good for this character, also concussion mine should not be a deployable that enemies can destroy especially because a lot of times youll throw it at your feet for the mobility and itll just get instantly deleted by some random spam damage
mei - ice wall should not be destroyed by the map objective (the payload and robot) its super annoying and i feel like there is no reason for it not to just block the objective from moving forward until it breaks
pharah - her ultimate is a press q to die button, please give her the same damage reduction that deadeye has
reaper - shadow step should give you a free reload the same way wraith form does
sojourn - you should be able to cancel the aerial version of her slide by pressing space (without the jump of course)
soldier 76 - the recoil on his primary fire is really annoying and unnecessary and honestly id have more fun playing him if it wasnt there to begin with
sombra - would be nice if you and your teammates could more clearly see hacked healthpacks on the map, maybe make the skull icon visible through walls
symmetra - teleporter deploy time should be sped up by like two times, and also her turret cooldown is way way way too long it should be halved from what it is right now
torbjorn - his turret should really just deploy faster so that you can use it in more situations
tracer - pulse bomb should have a much larger hitbox and faster throw speed so that its a bit easier to land
widowmaker - her venom mine should apply anti healing for its duration i mean come on its literally a poison attack and currently its a super useless ability, if not anti healing at least give it a slow effect
ana - the movement slow while scoped in makes you a free kill it should just be removed
baptiste - his healing projectiles should have a larger hitbox and more projectile speed so that you can actually unironically hit flying teammates
brigitte - repair pack should travel faster
kiriko - her reload animation is really confusing and its easy to accidentally cancel it by using her right click so my suggestion is to allow her to reload and use her healing at the same time interchangeably, also PLEASE MAKE SWIFT STEP WORK AT POINT BLANK RANGE ive died so many times thinking oh ill just dodge it with my shift only to have my teammate backpedal into me causing the ability to be rendered completely unusable
lucio - boop has lost a lot of its power now that tanks resist its knockback, maybe just give it a knockback increase to offset the tank role passive
mercy - switching between the staff and blaster should be way faster and there shouldnt be any downtime if you decide to turn into a battle mercy
moira - healing orb should slow down when next to teammates regardless of if they are missing health or not
zenyatta - add an option that automatically applies discord to an enemy that you are shooting towards that way i can save my poor finger from rapidly mashing e throughout a match
finally done anyways feel free to reply with your own quality of life suggestions because i probably missed something