Sleep dart duration should be nerfed

5 seconds is too much. It should go down to 4 seconds. That would still give her a 22m escape route if she ran away from dive heroes for example, 4s is still also plenty of time to setup for a kill.

I think it wouldn’t effect her viability too much either also, just would make her less frustrating to fight. Plus, this wouldn’t really make her feel worse to play either, whereas doing something like an increased reload time would make her feel worse.

And I gotta admit, she is kinda dominating every single rank. In all ranks she has a 70.38% pickrate… :grimacing:, I understand we don’t balance entirely around mid ranks but surely this is an outlier.

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It should at a minimum be nerfed on the duration it affects tank.

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I’m not against a sleep dart duration nerf

But about the high pick rate thing, isn’t it always going to be that way? It’s like rien zarya and to an extent mercy, shes a very popular support and appeals the most to fps players. And I wouldn’t say she is dominating GM at all

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imo, nade 50% anti healing and 100% anti healing for a direct hit on the directed enemy

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Oh I understand she’ll always be a high picked hero. But don’t you think it’s a bit… eh… excessive?, I think any hero that has reached that stage has been nerfed.

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as an Ana main i really wouldn’t want her to be nerfed but i know she will eventually. wouldn’t a nerf to the nade make more sense tho? since that’s the most thing i really find unfair about her.

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Thing is, she’s always been picked this much in low rank, but in high ranks she’s fallen to around 2% ish. I think they are taking popularity and free choice into account into her pick rate

Hot take but I think her nades actually completely fine. Gives her a high skill ceiling, but when used wrong she’s bad, allows her to carry. Sleep dart is just simply frustrating, and feels pretty unfair to be down for so long.

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I agree, nade is balanced and sleep dart is frustrating. Tho I do not think they should nerf sleep dart too much, because as a doom it feels like sleep dart is the only thing she has against me. Duration nerf sure but say nerf it to 15s cd or smaller hitbox then she might be too easy to kill

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Yeah she’s definitely popular, but 82% pickrate in plat popular? That seems a bit much if you ask me, even rein hasn’t gotten even close to that stage. I get people enjoy specific heroes more, but I think she’s actually just a bit too good which is why people pick her. Like… that’s pretty dang excessive… and its not like shes doing bad in GM either… Most picked support this month in GM…

Yeah I definitely agree, I think a duration nerf is all that is needed. It’s CD is long enough and the hitbox is fine.

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Well, the way I see it, it also comes down to player perception in plat. Part of it is how much people pick rein and zar, and ana is really good with them because of how much healing she can provide while being at range. But also, people probably probably pick the healer they can heal the most with, and her gun is pretty consistent on tanks. And mercy’s healing is just consistent in general. She also has the potential to frag with her DPS like a more traditional FPS while heroes like brig, lucio, zen are more unique.

I can’t answer completely why she is picked so much, but that’s just my perception on why people lock her so much.

Nah she isn’t bad at GM but bap is also neck and neck with her. Also I think GM is the least dominant it’s ever been as the highest pick rate is 6% right now which is less than half of teams

Hell, let’s nerf it to 1s and make anti -10% healing. Then we can get to work on the other supports that can still do stuff and strip their agency as well.

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I Agree with most of your takes, just can’t with this one. Antinade is fundamentally broken due to lack of cleanses, and blocking the primary goal of an entire 3rd of the team with one ability is just bad game design.

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I ain’t running away the 5 second is to tbag you then turn you purple.

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You say this like anti-nades entire purpose isn’t to strip supports of their agency.

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I agree we need to start making heroes feel better to play.
And I think pretty much every hero could get a “buff” that makes them feel nicer to play (but thats for another thread).

But I just can’t agree with you on this. Sleep dart absolutely sucks to play against and it’s honestly unfair how long you’re down for. 5 seconds? That’s just uncalled for.

I feel it’s fair for smaller targets, DPS and support. I just can’t justify the amount of time tanks are slept. It’s meant to be a skill shot. It’s easier to hit tanks so they should awaken faster.

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And they do when was the last time a tank slept for 5 seconds unless you were a flank hog or ball or monkey.

Last game on zarya actually. It’s not hard to just not wake up the sleeping target, if the team has a brain they won’t wake the tank up.

Overwatch players and brains don’t belong in the same sentence.

Plus it’s vital cause hog ball monkey are also tanks, and she needs to sleep them that long.

Cause hog hook reach ball grapple and monkey jump will cover any distance ana walks in 4 secs.