If there are some high rankers here on the forum i’d appreciate your opinion on this.
Is the skill difference per tier linear or differs from tier to tier?
What i mean by that is the difference between a gold and plat player the same as a plat and a diamond player? Or seen between multiple ranks, Is the difference between a bronze to a plat the same as a plat to a GM player?
there really isnt much. The more you climb though the more players with mics you find so the more important teamwork is
bronze - platinum is pretty much learning game mechanics and positioning. A really skilled player can solo carry games here.
platinum - masters is all about how well you can apply them to a team strategy. It dont matter if your an amazing mccree, cause anyone else playing mccree at this point has that much game sense and skill you do.
Thats ranks in a nutshell.
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I have often wondered what sort of hardware people are running.
I play on an inferior machine and I KNOW for a fact it has an impact, because the performance of my machine is variable enough that I can perceive a difference in my own gameplay depending on how it’s doing at the time.
Low ping, high framerate and high resolution is probably worth a tier or two easy.
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In bronze, the players oftentimes seem to have some type of mental or emotional difficulties.
Either they just do straight up dumb things, miss on basics, can’t or won’t work as a team, or have some kind of emotional trouble that toxifies their teams and discourages the team from even trying because people just want to run out the clock after they’ve been on the mic for 30 seconds.
This coming from someone who’s played against people of literally every rank (not necessarily that I’ve been placed at every rank), but you’ll have games where a level 13 bronze play will perform mechanically like a T500/GM player and a level 750 player in diamond will play mechanically like they’re in high gold. It really bubbles down to how they execute their skills when engaging the enemy. A lot of this game is being aware of what’s going on at all times and knowing what you can be doing to help your team (and sometimes yourself to avoid being eliminated).
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I actually went down to bronze/silver before (on my main account, not some smurf one). I dont agree with your statement. Most bronze/silver players are casual players that just like the comp game mode. Alot of people dont like quickplay cause it doesnt matter how well they defend or attack there is no second round. There litte feeling of accomplishment. most bronze and silver people are just trying to have fun.
Alot of people say toxicity is high in bronze/silver and i say it’s quite the opposite. Some of the nicest people i ever with were bronze players. Cant defend themselves from a wooden spoon but nice people.
Well, based on the forum heroes I can believe that it’s more toxic at high rank.
People who have nothing in their lives to be proud of other than being good at a video game, so they lord it over people and think it makes them better at anything other than the video game.
But I am not talking about just toxicity. I am talking about some weird stuff. Not like arguments, just like being slightly different from your average person and perceiving things very differently.
It’s not linear, and you get divisions between tiers as you rank up (and down). Basically the further you get from the mean the larger the difference between the same amount of SR is in terms of gameplay competency.
The difference between a 4100 and a 4400 player is roughly equivalent to the difference between a Gold and a Diamond player. Put a 1000 player in a 600 game and they will hard carry every single time. By comparison, the 2800 player who is having a bad day can appear identical or worse to the 2300 player on a hot streak.
honestly the worst people are Gold players but thats because over 30% of the overwatch population is there. You chances of finding human garbage are just higher statistically and they all go “this is my platinum game, cant wait to be platium, once im platium everyone will think im good” and they treat it like a job.
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High res no, low ping no, but high frame rate yes absolutely.
Indeed, good enough to be better than a cross section of people bad enough to tilted about it. I’d agree with that assessment of gold. You see the dial being turned up on ‘git gud’ as you go up through silver to gold.
You’re just objectively wrong on this one.
The hardware isn’t a matter of opinion.
Sorry.
In a game where ties go to the player with the lowest ping, you can’t say it doesn’t matter. And high res makes headshots easier.
Eh PC problems. Play on console and all you have to worry about is a good internet connection and keyboard and mouse Cough cheaters coughs
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High res means smaller models on your screen. This is why csgo pros, who have to aim at much smaller player models, use very low resolution.
Also, overwatch is a low tick rate game. Between the 17ms between ticks, and favor the shooter, ping does not affect you unless you are getting to 70+ ms ping.
By far and away, the most impactful hardware is your monitor refresh rate. Everything else is negligible.
You said it yourself 70+ms ping.
I’ll agree that framerate is the most important.
But I’ve definitely experienced hundreds of times where a hit didn’t register because of the order in which the server received the actions.
I definitely agree that very high ping is bad, no question. Just want to make sure we are talking about the same thing (eg 70+ might be noticeable, but 40 is probably OK)
Also those no regs you mention probably have more to do with the game only being 60 tick
I think there is still a function of first past the post actions. Two headshots, mouse clicked simultaneously in the real world, player observes a headshot, hears the clink of a critical hit, and then dies and sees the other player take no damage in the kill cam.
As for DPI, I think you have a valid point, but to me a smaller in the real world sprite on screen with greater DPI actually looks larger to me because it’s clearer. So even if the head is 1mm at a high DPI but 1.5mm at a low DPI, my brain and visual acuity will be more sharply focused with the better DPI. I used to retouch photos and do graphics on computers, so I have seen this in other settings as well.
Yea true, I’ve noticed that in OW people tend to use native res. I always use native res, and didn’t like low res settings in csgo. For reference, the best csgo player in the world, s1mple, uses 1280x960!
As you get further and further from the center of the bellcurve (which is about 2200-2800), the difference in skill becomes exponentially different compared to the actual SR differences.
Speaking from personal experience:
For the most part, Platinums/Golds are almost identical outside the borderline Diamond/Silver players, since that’s where most people sit. The difference between getting mid-Plat and mid-Gold is nothing but luck.
Borderline Master Diamonds (3400+) players are significantly better than borderline Platinum Diamonds (>3100). The difference between low Diamonds and High Diamonds is repeated in Master about every 200ish SR (so there’s approximately the same distance between a low diamond and high diamond as there is in a 3600 and 3800 player and a 3800 and 4k) and the skill difference between SR gaps becomes larger and larger the higher you get. A semi-pro (who often sit around 4300-4400) are worlds ahead of a regular GM, and a A list pro (who are often 4600+) are worlds ahead of semi-pros.
So you would say you can climb out of gold into plat with little effort, but climbing to diamond will be hard in comparison?