The game tracks stats and has a system that gages performance it would be so easy to implement.
Ranking up based on wins relies more on having a consistent team then playing at the skill level of your rank. If a teammate throws or quits the game is over your getting negative SR even if you played above the average of skill in the rank for the game.
It would move smurfs out of low ranks quickly and motivate people to continue to play better even if their teammate(s) are throwing or not pulling their weight instead of causing a toxic environment where teammates attack each other.
They removed it above diamond like season 3 of ow1. But yea the reason the ranks are all messed up now is because thats been entirely removed. Its why there are so many 0 elim dps in diamond and above now
I know it seems like skill based matchmaking is good, and it might sound good when you say it out loud or on paper, but it has its own set of HUGE issues that are really awful.
The problem with the current matchmaker is that it’s always trying to create a “fair” match where both sides have close to a 50% chance of winning…it makes for an awful experience because no matter how good you get you always have a 50% chance of winning. Practice and get better aim? Who cares, matchmaker will see how well you’re playing and put you against people of equal skill.
no its really not.
if anything it made it harder for bad player to climb. they cant just abuse the sbsr of a off meta pick to climb faster.
the matchmaking is horrid but id put money on the resets doing more damage than good. it just squashed everyone down meaning there are more people in any given rank meaning the skill discrepancy is worse even though they are the ‘same rank’ and now we are seeing the results of that. I still dont understand why they decided to reset ranks anyway. like what was wrong with t500 starting in gm?
think you might have replied to the wrong person dude. in no world do I think sbsr was a good thing
It is because now anybody can get there, its straight wins and losses thats it. Anybody can play enough and climb. Before if your per 10 stats were not up to par you wouldnt climb. If you didnt belong you dropped alot of sr. Now you lose the same no matter how bad you played
Id argue its also why there are so many smurfs in low elo. I just tested this myself. There is nothing to boost them out.
Im currently at a 90 winrate, high kd on an alt that placed silver. I got 4 green bonus arrows and only gained 19%.
Necros had to win 44 games in a row to just barely hit diamond.
youll have to explain how you think something being purely win loss is easier for people to climb when sbsr literally boosted people for playing off meta heroes.
that is one of the worst takes I have ever read.
except you would. it still valued win loss more than the sbsr difference. if you can climb now, you would have climbed with sbsr too.
its not just low elo dude
the modifiers are bs. ignore them. they need to go back to the old sr system and bring back the +/-24 and have the gains decrease the higher you climb again. no one complained about that system because it didnt have any glaring issues.
watch greeds video, he had the opposite experience.
the lack of consistency really doesn’t help the matchmaker. no matter how they want it to work, if its not consistent, it will always feel bad.
Greed proceeded to win like 60 matches, similar to necros. Main wont budge, get an alt and boom it climbs with ease.
When the game is only win loss it does multiple things besides making people quit and more toxic.
removes all integrity to ranked, there is zero skill involved in climbing. You could be a 1kd soldier and get boosted by friends.
the ones that did get boosted or placed to high now lose the same amount and screw up way more games on the way down.
opposite of 2, placed to low and it takes hundreds of ruined games to rank up to the proper rank.
In ow1 in diamond plus you would expect basic understandings of the 40/60 rule, not dying, grouping, and an overall mechanical skill to fps.
Thats all out the window now. Theres guys going 0-10 in T500 lobbies and it has a trickle down effect.
I agree above diamond there shouldnt be pbsr, but without it pre diamond ranked is a mess. Ive never seen so many bad players in high elo and so many good stuck in low elo ever.
I also play alot of other fps, they all have it, none have ranks as bad as overwatch. Thats my take and why I prefer it below diamond.
Why do you prefer the game to not have it? I see alot mention the game is better without it but they dont mention why
My per 10 stats depend on my team and the enemy team Im playing against. It is not consistent at all. If my team gets steamrolled I’m probaby going negative. If my team steamrolls I’m probably going 20.0 kda. All within the same rank. The average means nothing. Same with my heals and damage per 10. It has far more to do with the other 9 players in my game than me. I do not want my sr to be based on stats at all and I’m not even one of those guys who thinks all stats are meaningless.
except thats now even close to how it works now with losing trend modifiers.
unless its a new account. so thats basically the same as ow1
no you were not. diamond in ow1 was a joke. its more of a joke now, ill give you that but diamond is where people were starting to get a basic understanding of positioning. it was held on this pedestal as being the first high rank and it just wasn’t
this isn’t to do with pbsr though, this is just horrible matchmaking. you’ll notice that when people give examples of good players being in low ranks, the enemy will consistently have more wrongly ranked players.
what other games use it? ill have to look into that.
its just less for the devs to get wrong.
its as honest as it can get and while it doesn’t fix the boosting or throwing issues, it does not make them worse.
sbsr combined with a ranking system is quite literally sbmm though. you get placed with people the game deems of similar skill, if you win by a lot with good stats, your next game will have better players in it.
obviously the matchmaker is a joke so its not a good example of sbmm but thats kinda the issue here
you want me to explain to you why you’re wrong? ok.
by forcing people to win more than they lose to climb you do nothing but increase competitive integrity and encourage grouping (the way the game should be played). by rewarding them more or punishing them less, you are effectively minipulating the result of the match to favour someone whos stats looked good. that just leads to stat padding on losses and when you actually roll a team, you dont get rewarded much because a perfect game of control takes 4 fights to win both rounds. maybe 6 if the enemy is grouping and using a hero to speed them in. you arent playing for long enough in 4 fights to get high stats.
lets pick a different mode. hybrid. to cap you need one fight. then 2 per point on the payload section. lets say you’re a support player. what are you supposed to heal if the enemy is being rolled? lets say you’re a damage player, what sort of damage numbers are you going to get if the enemy team is dead before they got a chance to heal?
they dont lose the same amount. losing trends actively punish you for losing multiple games in a row.
this was also an issue in ow1. unless it was a new account.
diamond in ow1 was a joke of a rank. everyone in low diamond had an ego because they were no longer metal and half of them were just plats that got lucky. mid diamond was where people were starting to understand positioning and fight placement but they continued to ignore fight timing and they still refused to look at the kill feed and stagger.
high diamond was full of people that just fell out of masters and were toxic. there was no real skill requirement to get to diamond. the first time I got to diamond, I went on a massive win streak and ended 3300 before dropping back down to low diamond. I was most definitely not a 3300 player but I got lucky.
I dont know why you think pbsr would change this if they cant win games anyway. all it would do is make them lose less % but like, the variance that comes with pbsr is pretty negligible. again, unless its a new account.
its honest. you cant lie about why you are deranking. you are just losing more games than you are winning.
Everything you just said is still happening in the game. Its worse now. The fact you said pbsr didnt give much extra its absurd, I could win 75-100sr per game in ow1 and lose 10-15. Why because I played well.
Any “team” game that doesnt have personal performance is a joke of a ranked system imo. We will have to agree to disagree.
So if a mei main consistently blocks ultimates / objective captures / prevents allies from dying / blocks doors / reroutes an enemy with their walls and ice blocks but gets no trackable stat to show it how does that work?
If a widow applies pressure on all open areas and forces the enemy team to be unable to take open routes which leads to you guys advancing the objective or stopping the enemy team but the widow doesn’t actually get elims to show for it (such as just forcing flyers to ground etc but they aren’t much of a threat on the ground) how are you tracking that? Remember this ‘change’ needs to work across all ranks and I can tell you right now the scenarios I’ve just described work really well in low ranks
Basically to cut the incoming novel short there’s probably 20 more examples of how you can play OW while providing tons of value for your team without even actually doing anything that’s gonna show up in stats… You could literally be a zenyatta and hold your ultimate for practically an entire round while the enemy team tries in vain to get you to use it so their grav / blade etc can actually do something. Literally you doing -nothing- was preventing the enemy team from using their ults etc.
IMO it’s impossible to use stats to determine rank in this game. There’s almost infinite ways to provide value towards a win that don’t actually have a way to track the stats of… Even just being a nuisance in the back line on tracer or lucio can win games even if you never get an elimination if you can draw 2+ peoples attention away constantly. How can you track that and award them accurately for it?