They should tag the remaining players to be put at the front of the queue, if they queue again in the next ~5 minutes. Can’t really be abused since they already had to wait through the queue the first time.
Simple solution, I’d be surprised if they don’t already do this.
2/2/2 would only have worked if it had been in the game from the start, but because the community has had time to “settle”, with DPS being by far the most popular pick, then all 2/2/2 added late on does is push people towards other games.
As for those who are saying things are better with 2/2/2, many people and posts I’ve seen are actually worried about what’s about to come with Sigma and the possibility of a double Barrier meta.
My honest opinion is that this 2/2/2 system needs to be removed, and instead changes to the matchmaking system need to be made. Otherwise, the ones that will be enjoying 2/2/2 the most will be the Battle Royales and other shooters that will be lapping up those leaving Overwatch.
I’d be surprised if they do do this. We’ve asked for it for 3 years now, ever since they coded in that match shutdown stuff. Have they done it? No.
This is something that would have ONLY fixed problems, instead of creating more. But what did we get? We got a 2/2/2 queue system that only exacerbated the dropped matches problem.
You can watch replays and review yourself during Q
Maybe the current matchmaking is broken, but there’s no way there won’t be long wait times for DPS
If games take ~10 minutes, it’s on average 5 minutes for a support to be avaliable to queue with you and that’s if you’re the first in line and that just increases with every extra DPS player in queue
The solution really is for Blizzard to make supp/tank that might get DPS to switch
Not saying there couldn’t be a problem on Q priority, but your times will not be what they used to be even on the best of systems
My interest really started to die with all the Brig nerfs, this dev team can’t seem to balance their own game and the whole ‘nerf’ mentality this community is just so frustrating.
If players were filling/flexing they are not choosing what they want but what the team needs. The moment someone goes ‘I want to play X class’ they are not filling/flexing…
How are they not? The filler choose DPS first cause they themselves want to play it and if the other person is not quick enough they have to fill.
You’re still going to get selfish people even with this system, some players are going to be playing whatever they want even if the hero doesn’t fit with the comp cause they waited so long…
It really does boggle my mind why a game company, after 3 years, would suddenly implement a system that punishes players for wanting to play their favorite heroes/heroes they are good at/etc.