What take out a tank? Games are far more one sided now. You take the dynamics and ability for a team to defend or push when they lose just the one tank. There are two of each other classes, why limit tank to one?
Because the tank role was not coming down to being fun anymore. I, personally feel to each their own, but as a tank main I found nothing fun about having another tank with me who literally fulfilled no other purpose other than being a secondary shield.
Even if we categorize that not all tanks performed with shield in mind and could be flankers or peelers (Roadhog, D.Va, etc) it just became completely asinine to define yourself as being a good tank player. It put more strain on healers to have to make sure both tanks lived as opposed to giving them a chance to fight if they could, or heal if they so desired. In fact, I would argue it made healers feel more like they could just fight without yield because they had a pocket tank / off-tank to pull enemies away.
That in and of itself began to make the class boring to me. There was limited if not very horrible synergy among duo tank, the meta ruled most of OW1 for a long time, and it forced people to take very linear or obnoxious comps to counter something that need not be so cumbersome to deal with.
“It could be tweaked they didn’t have to remove the other tank” maybe so, but think of this:
Why are you defining the 6th slot by proxy as reserved for a tank to begin with? That already should tell you the problems it created. 6th man could be anything, but everyone wants duo tanking to be a thing. It was a wave, a meta, and OW2 is actually more refreshing without it imo.
Pretty much this. I think a lot of people who want DoubleTank back, didn’t actually want to play Tank themselves.
Tanking in OW1 was pretty miserable, and you were constantly at the whim of a bunch of random internet strangers as to whether your gameplay choices had meaning.
Where as OW2, you are the juggernaught. You matter. Your team knows you matter, and does their best to keep you alive. You are powerful, and impactful.
Doesn’t really matter what you call them. The role of a Tank in Overwatch is an established concept.
Agreed. However a Tank’s role in dissection is far more complex than “give your teammates aggressive positioning” - that consists of many things, including “tanking” damage and coordinating engagements.
Tanks are a pressure control relief. They absorb pressure so other players are able to perform their roles as well. It is a concerted effort. You speak as if Tanks owe DPS their advantageous positioning.
It doesn’t change their function. They can take more damage than squishes. They can block and absorb damage. They have unique abilities that only they can use, like barriers and crowd control.
Spend 40 hours on Tank. You’ll quickly learn there’s a difference between a dumb “tank” and a Tank ™. There’s far more going on within the role of Tank than you allude to. And I’m not confident you are as familiar with the role of Tank - as it is presented in Overwatch.
Yes, they absorb damage. No, they don’t absorb loads and loads of damage and only do that. They aren’t sponges, they’re tanks bro.
Doing damage is part of the job and the job cannot be completed without it because what’s the point of absorbing damage if nobody cares to shoot at you because you aren’t a threat?
Actually, they want to be able to balance the game.
I liked 2-2-2, hell I played off-tank, but god OW1 was a balance and maintenance disaster by the end, they just could not make it work. Something had to change.
5v5 may not be the answer, but it is an answer to change the game away from issues the devs could not solve into something manageable long term.