Since we can give 4 buffs at once to an avg hero, what can we give Sym?

She was the 4th best dps and got a 20% net nerf within 12 days of achieving such status. Ashe has been the no 1 dps for 3 months with a 57-58% winrate and 1 nerf is coming in a couple of weeks. Sorry there is no going around this, 2 reworks have failed to make her viable but a meta she was countering (they literally gave her ammo regen vs barriers for this) helps her out and they’ve made the quickest balance change of their careers.

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I’ll say it again, Symmetra’s passive does very little for her against double barrier.

She still has to be in range to hurt the barriers and not die while doing the same dps to them that Soldier does

Whther you agree or not GM used her as a counter to double barrier with success. Sorry this is a fact as is that soon as they started using her Blizzard made the quickest and one of the harshest balanace change of their careers. If I want a character that I unsuccessfully reworked to be viable, I will not nerf them when they become viable.

Alright, so Symmetra was that strong for two weeks, yeah? That’s hardly enough time to decipher what is or is not good, just look at what happened with Sigma.

Also, while a 20% change is always big, you can’t just neglect to mention that they fixed a bug on Symmetra’s weapon that was causing her to do less damage. Fixing that bug caused her to be doing more damage than was intended, so they bumped her(and Zarya’s) damage down accordingly.

They didn’t nerf Symm because she was viable, they nerfed her because Symm was doing things that were not intended.

The delete button. I propose the delete button.

The fact that I can’t see this linked yet is a crime, so…

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Adjust her thiccbox.

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However, after the damage nerf (Which was justified, no-one argued against it)

It was the nerfs to everything else she had that went WAY too far

Her Teleporter, Turrets, and Ultimate were all nerfed or changed so much in this period of time despite not being meta at all anymore

Symmetra was meta for less than 3 weeks, and was hit harder and faster with nerfs than Ashe, Hanzo, or Widowmaker received despite being meta heroes for 3+ months

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Was her teleporter nerfed? I do not remember if it was

As for the other nerfs, I’d say the shield time nerf was justified since they’re still trying to tone them down. The health nerf was kinda pointless though, it still never goes down.

As for the turret damage nerf, I’m certainly against that one. I never understood why they did that either.

The teleporter changes were both a buff and a nerf; it made them more reliable for the team, but it also removed any sort of skill expression from Sym. Also pretty sure the cooldown is longer than it was which hurts if you need to use it other than how it currently is used

I mean of all the DPS ultimates in the game, Sym’s is both one of the strongest, but also one of the weakest. The fact that it’s so easy to misplace, or time wrong, it SHOULD be very powerful. Especially since it does 0 damage, and isn’t a follow up ult like Mei or Sombra

Since sym is not a dive hero it wont happen soon, blizz wants to push dive for owl.

Ah, you just mean the Symm 3.0 teleporter? I was thinking after they nerfed her damage

And even after the nerfs, Symm’s ult still can be one of the most powerful dps ults because it doesn’t usually take 15 seconds to end a fight anyway if your team isn’t taking damage.

No, Sym needs turrets to be gone and given some other more useful ability instead.

What about faster charge rate for her alt-fire?

infinite tp is undeniably 100% nerf. the “better for team” isn’t really true because if you were completely devoted to being a private uber service, you’d get more value from old tp anyways because you could fit in more placements to get effective uptime (i.e. ensure tp is in a valuable place because the team moves around).

at best it just caters to the lazy people that never bothered to keep track of tp despite the entire team getting notification text when it spawns and HUD chevrons of tp entrance locations on their screen.

team tp opportunities don’t even pop up that often anyways. skip choke, spawn tp, the occasional high ground access and very rare ult combo tp. that’s the extent of “team tp’s”. that’s a very VERY small proportion of the match time compared to the opportunities sym could use it for her own engagements and disengagements.

The new teleporter could be way more interesting to utilize if Orisa and Roadhog where a good combo to use right now, and Symmetra and Bastion were good to use alongside them.

I’ve had strategies on Horizon with that sort of comp where we would teleport back and forth between the two highgrounds on first point defense depending on where the enemy was going.

Infinite tp is pretty flexible for static defenses, or you could try static defense comps on offense for something wackier

Overall though, yeah the teleporter being infinite doesn’t usually matter that much unless you use it in a creative fashion, and it certainly doesn’t benefit Symm herself as much. This version of thevtelrporter would’ve made more sense for Symm as a support.

Wabba sweetie dont even get me started on this :sob:

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Maybe this?

but do those strats strictly require >10s of active tp? or could you have simply placed it down about 2s before when they actually needed to jump? most cases it’s the latter. not to mention the liquidity of where you can tp to with the old cd deal.

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It depends on what the enemy is running and how they approach, but it does let the Symmetra focus on things that aren’t the teleporter and just generally would give everyone more room to function without being strictly next to each other

With that said though, it is still a pretty niche scenario, and it may not be the most reliable especially with randoms. As I said before, the infinite aspect of the teleporter does not come into play often enough to justify it unless using it as something to come back from spawn faster.

I totally forgot about that strategy with it, but doing that can actually really impactful for holding a point longer than you otherwise could have. Still doesn’t help Symm herself that much though, of course.