i have been playing sigma for some weeks(main him), and I rly feel like im less tank than any other tank in the game.
The reson for that is because rein zarya and roadhog can rush rush towards me forcing me to give up space.
So i dont ask for better barrier, I ask for an ability to repel the enemies around me. So dev team can put this ability in R because sigma dont need to reload, and this ability can have huge CD, the only purpose is to help people stay away from me and my team, so that sigma feels like a real tank that creates space. Tell me what u think about this guys, have a nice day 
I mainly play QP.
When I see someone pick Sigma I just don’t consider him a good frontline tank and I don’t trust his barrier, and when he is being hardly rushed down I kindly ask to swap.
I’m sorry but Sigma is just bad right now.
Slow character that is all about spamming shots, but hurts himself if shots explode too close, not mobile, stationary and clunky barrier, easy to rush down with melees and beams. He’s like a tank good to stay behind keeping distance or on high ground, despite the fact that he has a barrier.
Sigma is an off tank. If you play sigma like a main tank, or believe his shield is a main tank shield, you are plat chatting. Having a barrier doesn’t mean he is a main tank.
Well im a Master tank i dont belive what i say was plat chat
That’s the problem of Tanks in OW.
Everything works only around Dive or Reinhardt.
Orisa is also not good anymore.
That’s a good idea. A gravitic pull that pushes enemies a little away from him. This or some sort of extra mobility in the form of a double jump on CD that lets him float a bit higher, or float around higher during Grasp.
Apparently he was meant to be a main tank, but indeed in the state he’s in he can hardly do that. I do wish he was buffed enough to be a proper main tank tho.
Sounds really cool. It fits thematically and it’d make him feel more like a main tank that can go head to head with Reinhardt. He’d be the only hero with an ability on the R key though. As an alternative, maybe this could be added to Kinetic Grasp in some way.
Yeah, that’s where he’s fit in the meta so far, but I don’t believe he was intended to be an off tank. If he’s supposed to be a main tank, but plays like an off tank now, then an addition like this may be what he needs.
I think all barrier tanks(without Winston, bcoz he’s pretty balanced) should be reworked into main tanks, like c’mon, rein needs some competition
As interesting as this ability would be, it would make his kit even more confusing.
My suggestion would be:
- Accretion Direct Hit Damage increased to 90.
- Kinetic Grasp now splits your shield gains in half. You get half as soon as you absorb something, and half when the ability ends.
Comments: Giving Sigma his Rock combo back gives him a lot more counterplay against DPS who wish to rush him down. It makes it dangerous for a Reaper to blindly barrel-stuff a Sigma when he has Rock available. The Kinetic Grasp change gives it more flexibility. There is still an advantage to stunning a Sigma out of Grasp, but most importantly, this allows Sigma to cancel with Accretion without getting severely punished for it.
I notice that the kit gets more confusing / complex but, after a while people would start to understand.
And the comment made by the dev is describes that it was supposed to work but the cast time allows the Zaryas, Reins Tracer Reaper to block or Dodge so easily, this skill will make 0 or 1 damage so u can counter this cases, what u think about this point of view?
Buffing his durability is another option, but in this case i prefer if he gained a small set amount of hp from Grasp immediately upon using it, a bit like Hammond’s shields with 0 enemies. That would make Grasp more versatile and Sigma slightly less useless against Rein’s hammer.
Cancelling with Accretion would still not be viable due to the near-self-stun its cast causes.
Sigma is pretty damn useless at offtanking. The only reason that he isn’t more obviously a main tank is because he sucks against Rein/Zarya.
sorry to say this, but that’s what your other tank is there for.
Well you can’t have everything. That’s a rather good barrier (even if not as OP as it used to be with zero-delay repositioning) AND something very similar to DVA’s DM.
Roadhog doesn’t have a barrier so he BETTER be good at making space.
Problem is that Kinetic Grasp isnt that useful against any of the Tanks besides Orisa and Dva
Rein, Winston and Zarya plain ignore it and Hog can still hook you
He doesnt really have stopping power, something Orisa has with her Halt and better dmg
He needs something
The weaknesses of KG are much the same as DM. As far as I can tell they block identically but KG has the trade off of gaining temporary shield-HP for the downside of being on a cooldown rather than resource meter.
But DVA doesn’t ALSO have a 900HP barrier which may be far more useful than having 50% more HP.
Sig being hooked shouldn’t be a problem, Sig’s high HP and KG should allow him to escape. If it’s such a problem then the trade off is to dismiss barrier early and wait for hog to attempt to hook then call up barrier on reaction.
He’s already got a lot, he just doesn’t have… everything.
A 900HP barrier and a buffed clone of DM is a heck of a lot of damage blocking, all that on top of CC/Damage would be a little bit of “well why would I then ever pic Orisa over Sig?”
Orisa may have Halt but Orisa then can’t totally negate damage for 2 seconds AND have it grant (shield) HP.
D.va also has Booster which allow her to get away, while also being able to attack during it, and its also a Resource meter rather than a CD
KG is overall a weaker version of DM, only thing is that it gives Shields which btw wont get applied if you get stunned out of it
His HP, is only 400, which combined with his size, its fairly low, it wouldnt be much of an issue if he would gain the Shields has he uses it rather than only at the end
Besides his barrier most of the time gets deleted or ignored since you can just go trough it
Orisa, has Headshots which forces the tanks to be more careful when approaching her and she also has a Dmg reduction buff which also makes her immune to CC
Sigma just doesn’t have a strong barrier or the stopping power to stop tanks or even dps from rushing him
Pretty sure boosters is a 4 second cooldown. And you can’t attack while retreating as you must attack in the direction you’re going.
It blocks everything DM blocks.
KG’s 3m range means it’ll eat Flashbang before it gets within stun radius.
So Orisa has headshots, surely you aren’t suggesting that Sig’s projectiles can headshot as then he can kill 200HP heroes in a fraction of a second.
BTW: accretion is a way tougher CC than Halt, halt is just a “boop” (so it just applies an acceleration force, many means of immunity) while accretion induces a “state change” (inducing the “knockdown” state) these are far more universally applied.
KG is still really good, the list of weaknesses is way smaller than the list of things it totally shuts down. Soldier running into Sig is going to be stuck either feeding shield-HP or being forced to hold his fire.
We can’t just have KG be a clone of Orisa’s fortify.
Sig needs to be Sig, Orisa needs to be orisa.
How about you propose some real changes to Sig that don’t just make him “the same as Orisa but better”.
I meant DM, Sigma cant attack during KG, D.va can during DM
While having considerably less range
Not against tanks, and you need to land 3-4 shots to kill 200 HP targets, direct hits may i add
Think is slow and easily blockable, besides Halt can slow multiple targets, and combined with heroes like Junkrat, it becomes even more deadly
In its current state, is decent at best
How exactly?, i havent said that it should give a Dmg resistance or CC immunity
Such has:
Removing/Reducing the CD of the barrier
Gaining the Shields during KG instead of at the end, so even if you get interrupted you still get shields
Could also increase the aoe range from his Spheres
If his 2x55 damage projectiles could crit, that’s over 200 damage per 2-projectile-burst.
6 of one, half a dozen of the other.
Accretion is what it is, it’s nout going to give up all its different upsides and downsides to become a clone of [EDIT:] fortify.
You clearly value Orisa differently… why don’t you just play Orisa?
Well you keep saying how KG isn’t exactly like Fortify as being bad and don’t seem to care about the advantages that KG has over Fort.
No, that’s was ridiculous, and doesn’t relate to any of the weaknessed you previously mentioned.
How does this solved any of the areas you say that Sig is too weak? This isn’t fixing unbalance, this is “increasing the win-more, ignoring the lose more”
Then Sig can interrupt his own KG with accretion.
And how is this going to solve the problems where you said Sig is weak?
I was hoping you’d say how you’d resolve the problems with:
As you said.