Sigma isn't Bad Because of the Nerfs

He’s bad because of the meta, which was caused by nerfing Orisa into the ground.

Sigma isn’t just good with Orisa, he’s good against her too, but there’s nothing he can do against Reinhardt or Zarya, they are some of, if not THE hardest counters in the game right now. Sigma doesn’t really stand a chance, he desperately needs a buff that helps him against Deathball.

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Well, he was bad against Zarya from the start. He stands no chance against her beam, and if Reinhardt is up close, it is really difficult against him too. I mean, if the Sigma is lucky, he may win, but most of the time, the Reinhardt will defeat him.

Maybe Sigma needs more hp, right now he has 400, and just shields, so he did not got anything from the armour buff. He is too squishy.

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I’m not sure if more hp is fair for some other, none Rein opponents though, like McCree.

I think Kinetic Grasp might need a rework, it doesn’t do anything against the heroes Sigma already struggles the most against but sure comes in handy vs Bastion. If feels like Sigma’s kit doesn’t help him at all when he needs it most. It’d be really nice if he could absorb more damage types and keep the extra hp for longer.

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Give Sigma back his offensive potential.

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hes good with reinhardt as a substitute for dva

potential to eat ults (not same but the potential is still there and it happens in every scrim i play)
more damage
more consistent ult value
less high ground control
less mobility

tradeoffs

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I kinda like kinetic grasp to use against some ults, but you’re right, it could use a change. You can only cancel it with throwing a rock :joy:, and sometimes it feels like it drags on forever and ever and ever and then you’re dead before you get the shields.

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Wouldnt you want to absorb more dmg tho, sounds kind of lobsided

I just want Sigma’s shield buffed a bit so he can protect his team a little better, either by buffing it’s HP or just it’s recharge rate.

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80 dps instead of 70 might help but Zarya was kinda an atrocious match up from the start so I think Sigma probably needs a new direction.

I’ve actually never seen it happen, and every time I’ve tried, I end up dying because Grasp is 10% or so too small.

Anyway, Sigma’s supposed to be a main tank, but he can’t function as one in a Rein meta and that’s a serious problem. People wanted a new main tank because they are like coral reefs in this game, supporting all kinds of heroes. Right now, Sigma can’t do that, and he feels weak, like a bad off-tank.

I totally want Sigma to be a fair hero, otherwise what’s the fun? But fair isn’t how I’d describe a lot of his counters, this stuff is worse than Hanmond vs Mei used to be.

Smart opponents don’t feed Sigma. You’ll swallow some damage but spend most of the Grasp sitting there waiting to get stunned or something else.

That might help a bit too but Reinhardt ignores Sigma’s shield pretty hard and personally, I find myself often dissappointed by Roadhog’s that don’t realize they need to be your rock when you agress with shield.

I think what’s fairest is a change that specifically aids Sigma against his worst match ups, like removing self harm or giving him some way to bypass shields so he can interact against Reinhardt.

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D.Va is bad against Zarya too, but the only think D.Va and Sigma have D.Va is bad against Zarya too, but the only thing D.Va and Sigma have over is the ability to eat her ultimate. But yeah, I kinda agree how stupid it is that 1 tank can counter 2 tanks.

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it doesnt happen often in lower tiers (like below 3200 i think) because people dont follow habits with their ults so they’re less readable, and even if they did, low rated sigma players wouldn’t have the gamesense to notice it.

Like with zarya, you always know shes about to grav because she starts reloading and W keys past the rein shield while doing so in order to grav then spam as many right clicks as possible to maximize damage

or with pharah, they’ll fly over your team and go a few seconds without firing a rocket because they want to go unnoticed before they ult. Usually as McCree i’ll pretend to not notice so that i can get her ult out before i kill her

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Who isn’t good against Orisa. Give her some love.

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I’d be happy with him losing the self damage from his primary and rock.

I honestly never understood why Sigma hurts himself with his orbs anyways, since the fire rate alone makes close range duels unfavorable.

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Thanks for the tips. Yeah, I’m definitely not playing where people go for it, people kinda just ult when they feel like it.

Ok yes but he’s always been good against her because she’s on the opposite end of the Grasp specrum. Sigma is way too much like Pharah that way.

I think self harm from splash damage is a stylish mechanic but if a Reinhardt is hammering me, I’m screwed enough without blowing myself up.

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Yeah. I can eat ults pretty well, I have to admit tho :grin: Maybe because I have a lot of hours with D.va I think it is quiet easy to guess when the enemy Zarya/Mei or Tracer is going to use their ult. So that is why I kinda like Sigma’s kinetic grasp. It has its uses, but as I said, most of the times you are too vulnerable during its uptime.
But if they change it to be more like D.vas defensive matrix (so that you can cancel it) it may be to similar.
But yeah, Zarya is really strong against both of them. Maybe both could use a little something against beams… :thinking:

Rein sig is better than rein zar. Also double shield is a map dependent pick which is GOOD. Nobody likes double shield and it being map dependent is GOOD

Imagine nerfing the snootiest tank in the game.

If her shields are Reset to launch state (with the current shape), we will all be better off for it.

He could benefit from either a mobility tool (a la Baptiste’s eco boots)…or the d.va treatment: arbitrarily switch his health and shield hp?

Overall, I’m sad that Blizzard feels the need to hardcore nerf or gut specific heroes in order to force a meta shift because Overwatch players are generally unwilling to deviate from the most prominent meta in any rank except low elo and owl

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I’d like Sigma to get some more vertical mobility to be able to evade close-up enemies better and reach high ground. Maybe ability to float during Grasp, or some form of passive on his jump letting him float a little once in a while.

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he could use some Buffs tbh,

not many, id just suggest to at the bare minimum remove the barrier cooldown on redeploy, thats it,

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And that would even fit his background, I mean he has… harnessed… the harness… but still has no mobility at all except during his ult.

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