Sigma is worse for the game than Junkrat

Rock/Orb combo kill from a position of near invulnerability is far worse than “guy who takes risk to get close enough with 200hp can secure kills” because it takes effort to both hit a moving, very vulnerable target and also a Herculean effort to avoid the highly visible slow moving meteors with a particle trail when he spams a choke you feel compelled to stop in to fight.

10 Likes

Rock has long telegraph animation, if you get hit by it you either are point blank range or it’s you fault for not dodging.

Junk nade+mine combo is instant. Big difference.

31 Likes

I agree, his is worse for the game than Junkrat.

Although, Junkrat is also one of the healthiest heroes though so that’s not saying much.

1 Like

Okay so:

Outside of the oneshot combo, Sigma’s base DPS is 82, meanwhile Junkrat generally can get about 156. Junkrat has decent mobility, a much smaller hitbox size, an ult that (whilst it can be cancelled) in the right circumstances oneshot a team. He’s also a DPS, which makes his overall impact on the team pretty damn high. The mine combo also displaces the target by a huge distance, generally upwards. In the right team co-ordination, it can have a Doomfist uppercut-like effect, opening the target up to hitscan fire or further CC from the likes of Hog.

Sigma has lower DPS, but he’s a solo tank. Much bigger hitbox, much better survivability, and an ult that can easily be cancelled given how prominent Ana and Kiriko are in the meta. He also has no mobility, and target priority on Sigma is considerably different to Junkrat. He’s not as able to fly around and oneshot things based on positioning and the lack of mobility. Also, the Rock CC knocks a target down and backwards. Whilst Sigma himself can generally finish the kill, hitscans and other DPS will have an awkward time trying to hit a target that’s lying on the ground or in the getting up animation, which messes with their head hitbox drastically.

I agree that Sigma is versatile and one of the easier tanks to get a grasp on. But he’s nowhere near as bad for the game as Junkrat. It’s a strange comparison to make in terms of “oneshot combos.”

Arguably you could compare Junkrat to Widow, Hanzo, Reaper, Ashe and Sojourn, who all have one-shots in the right parameters (damage boost in some form for the latter 2, IE Discord or Mercy). Junkrat’s oneshot is range based and far less versatile than the likes of Widow or Sojourn.

5 Likes

A flying Junkrat is not a long telegraph?

Seriously, rock is easier to land than sleep dart and orbs even ricochet…give me a break with the “walking 10 miles to school barefoot in the snow uphill both ways with the easymode” free kills while totally protected.

1 Like

Sigma has always been a terribly unhealthy addition to the game. It’s incredible that his kit carried over to OW2 without a rework.

7 Likes

Sigma is probably the most healthy tank with a squishy kill combo other than Reinhardt.

3 Likes

No one dies to flying Junkrat lol. You die to crouch around corner one or holding a short corridors like Reaper would have (like hotel flank on Kings Row). You enter his combo range and you die instantly. Not the case with Sigma.

Why? Imo he is very well designed for being a single tank. There is a reason he was barely changed in OW2 unlike many other tanks to make them work as solo tanks. Sigma was solo tank since day 1, he was that versatile and powerful. Right now he feels good to play with and against imo.

6 Likes

No tank has a right to dominate “squishies” by virtue of a choice made at character select.

The entire POINT of characters being 'Squishie" is that their fragility is supposed to have an actual payoff, not limited to “being able to beat up all the other disabled kids”.

Playing Overwatch 2 at the current moment is like throwing Mike Tyson into the special olympics…only Tyson complaining that he is being mistreated.

3 Likes

this self censor is really something.

1 Like

Orisa is much bigger offender of unfair combo than Sigma. No wind up animation and still 100 dmg to the wall + stun. Same with Ball piledriving into someone without mobility. Winston and D.Va also quite often can delete you if you don’t get help (in case of D.Va even some peel may not be enough to survive boosters + rockets).

Like really, out of all burst potential tanks can do, Sigma is the most fair that exists. No hero has such a long wind up outside of JQ Axe.

As someone who sometimes switches to junkrat when I can’t aim → he’s not

The 1 bomb + mine thing is such a crutch that I totally exploit. Is that all he is? Definitely not.

But at low ranks like my gold and plat dps games, it’s cheap as hell and I know it lol

1 Like

I strongly disagree. Tanks have been given overloaded kits since Orisa 1.0.
I see no reason why tanks should be able to deal ranged poke while simultaneously blocking damage for their team. Additionally, tanks being given two abilities for blocking damaging on their base kit was a mistake. It’s not just Sigma, Zarya and Orisa and now Rammattra in OW2 also became obnoxious to play against. I feel like I’m about to fall asleep when I play those heroes. The original tanks at 2016 launch were simple yet more balanced than the current state of tanks. I would argue only Wrecking Ball was a good, well designed tank addition to the game and even then his kit could have used some nerfs.

3 Likes

Sigma is easily the most balanced tank in the game right now. Hitting the rock is the hardest part about the one shot. Not that it’s a skill shot, but because it has a long charge up time and can be easily avoided if you’re simply paying attention. It’s not a tool that is used to reliably 1-shot people either. As opposed to hook where that is 100% intended to pull a squishy out of their team and insta kill them. I agree that he might need the 1 shot removed at some point, but it’s one of the last that should be removed.

1 Like

Those blocking options that happen simultaneously are significantly weaker than their “do one or another” counterparts. Sigma’s shield is 500hp weaker than Rein + more importantly - it has 2 second cooldown. If you use it and return, you can’t stop what’s coming next for 2 seconds. This leaves you vulnerable for Shatters, headshots and strong cooldowns. Rein can juggle his shield around at will, but it comes at cost of doing either that or swinging hammer.

Same with Ramattra, he can poke and shield at the same time, but this shield isn’t going anywhere + will disappear after few seconds. It’s mostly there to move around to get in range of Nemesis Form. His poke is pretty garbage, 90% of lethality of Ram comes from Nem form.

Zarya is garbage after nerfs, Orisa is snooze fest because cooldowns are too short and she doesn’t have almost any downtime. Ramattra I feel like could use some shift of power from Nem to Omnic form, because he is a menace in Nem Form and kinda just exists in Omnic Form.

I don’t like Ball as it’s the fastest hero in the game while being one of the hardest to kill on top of it. Adaptive shield, mobility + no crit box means you need some really heavy pressure to kill him. I like Winston design a lot more. Especially since with Ball there are a lot of corny techs he can do like spinning in super small places that you think shouldn’t be possible, double boops and that stupid climbing on walls to get piledriver even without grapple. No amount of nerfs will change that unless they directly nerf how up in the sky you need to be to use piledriver. His playstyle is pretty annoying to deal with, just like Sombra, where you need to basically instantly delete them or they will always survive and harass you again in next 5 seconds.

1 Like

Sigma’s honestly probably the fairest tank in the game right now. He’s strong at distance but gets murdered if you manage to get into brawl range. A Dive messes him up entirely if his entire team doesn’t come to spook them away. His cooldown cycling lets you punish him pretty easily if he messes up. His only mobility is in his ultimate which takes a relatively very long time to charge compared to other tanks. Spamming is easy with him but you’re not really doing anything meaningful unles you’re hitting direct hits, which are a lot harder on Sigma than other tanks. the windup for rock is the most telegraphed ability in the game. And again, you need to make a direct hit with rock and both hyperspheres to oneshot a squishy.

He was a nightmare in Overwatch 1 but in Overwatch 2 he’s strong but fair to play into, and it is genuinely a skill issue if you feel he’s this oppressive.,

No he doesn’t, he is strong at long range, strong at mid range and super strong at close range.

Irrelevant given that Sigma can use his entire kit while it is up and has a back up blocking ability to fall back on

That’s nothing at all

Accretion

Kinetic grasp

Exactly. At least Reinhardt’s kit was balanced around either casting a huge repositional barrier for himself + team OR being able to use the rest of his kit. Sigma’s design was lazy and overloaded in comparison. Classic example of powercreep.

Tbqh barriers were never once balanced in Overwatch. I find it ridiculous they block 100% of damage and feed zero ult charge to enemies but enable your own team to deal full damage when shooting through them.

I hate Ramm’s shield it has so much HP yet only lasts several seconds so there is literally no point even shooting it. Such an uncreative ability. But again, a tank being able to deal ranged damage through his own barrier is bad power balance. Not to mention he was also given Nemesis form, his blocking ability, and an ultimate that shifts him back into his Nemesis form. There is no justifiable reason why Rammattra should have been given so many sustain abilities in the same kit. Same goes for OW2 Orisa.

Okay but that still doesn’t mean he should be able to use it while blocking for his team.

Yes because the devs have zero intention on balancing their game so they slap a busted ability or ultimate on a hero so they can compete against heroes with even more broken kits. Ramm’s kit is just a rehashed version of Orisa 1.0, plus doom’s block and can spam mini fire strikes.

Because she can’t compete with the other overtuned tanks. If they ever get nerfed double bubble zarya will still be cancer to play against. Giving her two self bubbles broke the character. Before you used to be able to punish a zarya even if she had bubble by simply breaking her bubble with 200+ damage. Now it’s basically suicide trying to do that as a close range squishy unless you coordinate with your team to deplete her bubble management. There’s hardly any point shooting zarya bubbles at all anymore when before you actually could.

True. She is ez mode.

I agree. His passive rolling speed is too fast.

That’s tech kino. I don’t mind those in the game if it takes lots of skill and practice to pull it off.

I mean I would be okay if piledriver didn’t air lock enemies for so long, or scaling his piledriver damage based of max height.

Not so much oppressive. He is just too easy to play with such a forgiving overloaded kit. Boring too.

3 Likes

As someone who never plays him, no, he’s not.

Compare that one bomb one mine combo, which is on a cooldown with limited range, to Spamzo. If Junk can 1 combo you and get out, you’d probably also die to Reaper, Tracer, or Sombra there.

No he isn’t that’s a straight up lie. Simga is strong a med range other then that he doesn’t do much. Have you tried hitting anything with Sigma ball at close range, its impossible.

Pick rein, sigma loses, pick Winston Sigma loses. Pick any tank and Sigma loses as long as you close the gap. Simga is balanced.

1 Like