People wonder why the viable dps pool is so shallow but they forget about when exactly things changed. Sigma’s release marked the end of many hitscan’s ability to be effective. His shield is just too oppressive. So this is exactly when the game became more about brawling and spamming than offensive dexterity. In an attempt to nerf his shield, they took away his 0.2s cast time which means if you happen to get one shot on him, you’re not gonna get a second. In the last patch they nerfed his shield, sure, but the kinetic grasp was made stronger. More time he’s invincible, more time he’s sucking up everything you shoot at him.
I became a support main soon after his release because I was just so tired of having a shield shoved in my face and I don’t have fun playing mindless spam heroes like Mei, Reaper, and Hanzo. Remove Sigma and the game is well on its way to being fixed. With him in the game, there’s no way Overwatch will ever be balanced or even close.
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Game went that way from 1.27 onwards, Sigma may not have helped but it’s hard to blame the poor lad for that.
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sigma is not balanced at all, but if there is a blantant issue, its that he can drop a 900 shield, deal massive burst, move the shield in 1s, keep on dealing the burst.
your shield gets broken? suck.
a flanker gets in your private parts? stun him with a giant stun.
I wasn’t gonna mention his cc but why in the world does the ALREADY most powerful tank in the game need potentially the easiest to use cc in the game??
You’re right they do it, it was just around the time everyone got steadily broken over nearly a year as a result of Blizzard wanting to nerf 3-3 instead of finally implementing role queue.
Good thing you reminded us!
So in other words, revert the changes already!
Forcing 2-2-2 was good enough. Sigma was never necessary.
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It’s a microstun if he hits you at close range, his primary fire and Accretion do self-damage, his burst is high but his DPS is low as hell due to his pissingly slow fire rate and Accretion is both extremely telegraphed and has a long cooldown. Drop a Winston or a Doomfist on him and see how well he survives. He won’t.
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The problem is that the other catalysts for tanks to be meta make Sigma/Orisa uncontested.
Seriously - D.VA is trash and Winston gets deleted by Hanzo/Reaper. Its impossible for dive to ever come back or counter those two if these factors remain. Nerfing Sigma means that Orisa/Sigma relies on each other more.
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Surely you mean the easiest to dodge CC right?
Honestly, I think the healing creep alone(especially burst healing) is enough to ensure Dive never becomes meta again.
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i totally agree, i thinks devs gonna destroy the game with 1-3-2, remmeber after winston buff, 2 2 2 was the bright future of ow, every hero could be played at that time, sigma and orisa still need a nerf, and sigma even more, his shield should have a max range, not place in place wharever you want for example, or if he shield will remain like that, his shield only should have 600 hp, because his dps is too high, and bouncing damage is totally unnesesarry.
People forget that the heroes that define Orisa-Sigma double barrier compositions (Mei, Orisa and Baptiste) were all top tier heroes directly before Sigma even came out. Pretending Sigma is the problem here is hilarious to me because it wasn’t like Sigma made a new busted comp, he just slotted already into an existing one. The problem is not Sigma, because in a world where dive was decent dive would absolutely destroy him because he’s got no armour, no escape, low DPS despite his high burst, two forms of self-damage and a low health pool if you can get past his barrier. The problem is Baptiste, Mei, Reaper, Hanzo and Orisa to a lesser extent basically making dive unplayable into Orisa-Sigma, which the next PTR patch might fix by tackling the parts of their kits that make them strong against dive (Immortality Field, Mei’s primary fire slow).
If Sigma got removed from the game and no other balance changes were made, Orisa-Sig would become Orisa-Zarya or Orisa-Hog and they’d still be top tier because Orisa is the only main tank that’s playable into Mei.
A moon-sized boulder shot right into your face from 2 feet away is easy to dodge??
It has like a full second wind up. What character are you jumping in his face with that doesn’t have some evasion ability?
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The stun lasts shorter the closer range it’s fired at, at point-blank range it’s a microstun with a windup that lasts longer than the stun and that does damage to him.
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The problem isn’t the meta, the problem is one hero that has every ability type in the game and then some.
Maybe no armor, but two types of shield plus regen plus cc plus splash damage plus bouncing exploding projectiles plus an ult that can kill you without him ever seeing you… There will always be a meta, but there should never be a hero with a kit this oppressive.
He’s not even the strongest tank dude.
Orisa has literally been THE meta since 2-2-2 dropped.
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Apart from any mobility or CC mitigation. He is the only tank apart from Roadhog to have neither of those things, every other tank has least one. And he’s the squishiest tank, again with no armour or CC mitigation, so if you jump on him with a hero he can’t oneshot (Doomfist, Reaper, Winston, Reinhardt, a competent Hammond) or slip past his barrier with a hero with a beam weapon (Zarya, Symm, Mei) he’s just dead.
Drop a Winston on him and tell me his kit’s oppressive when he’s being tickled to death by the monkey’s mild irritation stick, a fight that he loses by mathematics alone. His kit is only “oppressive” if he’s backed up by a team dedicated to protecting him or if you wilfully ignore the option to try and counter him. Y’know, like every hero.
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Don’t just address each thing individually. You have to look at the big picture. Contrary to what you think he has no hard counters. He easily out-damages a Winston, cancels Doom combo with his rock, sucks up all Reaper’s shots and converts it to health, and Hammond… ok you lose all credibility with that one unless there’s a cliff nearby.
My point is, I don’t want to be stuck playing the same boring heroes game after game just so I don’t get completely hard-countered by his shield.
Can’t you cancel his rock with rocket punch? I shred him as Doom…
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I can do the maths for you if you’d like. Assuming Sigma lands every shot perfectly, disregards Winston’s armour, assuming Winston doesn’t deploy his bubble, Sig will get through Winston’s 500HP in 6.25 seconds.
Winston does 50 damage upon landing with his jump pack, meaning Winston has to burn through Sig’s 350 remaining HP. This will take Winston 5.83 seconds to do with his 60dps primary fire, assuming Sigma takes no self-damage from primary fire in this time.
Winston’s bubble blocks primary fire and Accretion, Sigma’s barrier and Kinetic Grasp block none of Winston’s damage.
Doom can cancel Accretion with Rocket Punch or use Uppercut to throw off his aim or dodge it.
Then Reaper waits out the Kinetic Grasp, keeps firing and Sigma still dies, especially since he can Wraith the rock.
Hammond struggles to KILL him, but he can keep knocking Sig around to get him to repeatedly reposition his barrier and put him out of the protection of his teammates so they can focus down the 400HP immobile armourless tank. Unless you’re a stupid idiot who moves predictably with Ball and is thus easy to hit with Accretion Sig has minimal kill pressure on you.
There’s the problem: you want to play certain heroes but Sigma does well against them. That sounds like a you problem, not a Sigma problem.
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