LW is currently the lowest win rate support on average. Why on Earth did you even give nerfing him a thought?
Give him his health back or buff his Dash recovery significantly. You can’t have a character the size of JQ and Zarya have 250Hp. Even 275 was too little. You not only nerfed his HP, you took away his Regen perk. Then, you have him a perk that makes his petal more useful for allies, meaning it’s less available for his survivability.
You buffed his damage cuz you want him to have some impact, but his damage is only reliable at mid to close range where he’s vulnerable.
As for his perks, give his grip cleanse naturally and change that perk to something more useful.
Petal Power has potential but not at 25% lol. It should be at least 35%, with like 10% damage boost. You’re too exposed on the platform and it gets destroyed too easily for it to be useful.
None of this was thought out. Please fix him cuz he’s in hella bad shape atm.
Honestly I think I’d be fine if they got rid of the 275hp breakpoint in general but somehow Symmetra who is one of the best DPS heroes in the game right now gets to keep it. Doesn’t seem right to me IMO, weaver needs it much more then a hero who has strong poke and an ability that helps them get around the map faster.
I disagree. The only reason his survivability seems “too high” was because nobody put in work to kill him because 90%, people only healbot on him and it wasn’t worth going after him. Swapping to Echo or Sombra is an easy way to get rid of problematic LWs.
Good LWs are at much closer range to the fight, doing a lot of damage and being way more vulnerable to the enemy. Which is why I’m so annoyed by this ridiculous, unnecessary nerf.
LWs average win rate is the lowest of all the supports, sitting 44%. No character sitting at such a low win rate should be getting nerfed, much less without compensatory buffs.
Symmetra is not one of the best dps lol. She has a 4% pick rate which means she’s not being used much at all (because she’s kinda bad without a dedicated pocket).
That being said, the HP thresholds are chosen based on hero size and playstyle. Symmetra, like Mei and Reaper, are close range DPS so they get more Hp. Sym has a small hitbox which is likely why she’s not at 300HP, like Mei and Reaper who have bigger hitboxes. Bastion also has a massive hitbox, but he’s ranged, and has 300HP.
LW had 275 because he’s literally the same size as 2 tanks. Now that they’ve changed him so much and he’s meant to be played closer to the team, nerfing his HP seems horrible.
To be fair, when Lifeweaver released he was at 200 hp rather than 225. They buffed him to 225 at some point down the line. Putting him to 250 health is essentially just undoing that previous buff to his health, though he did get to keep the shield health which he did not have originally.
Despite him being rather large, he was intended to have the average character health value rather than a higher amount like Reaper or Mei. They buffed his health for a reason, but they’ve also given him many, many buffs since they initially decided to buff his health to above average.
Did they need to nerf his health? No, but it’s certainly better than hitting any of his cooldowns if they decided he was too safe.
It’s the Vishkar hate.
Symmetra was nerfed in S9 when she was meta for some time, left in the garbage bin for a few seasons and now LW was being played by pros and got the same treatment. Thank God Symmetra is again in a good spot and I think they’ve just given up caring she’s in pro play, so hopefully the same will happen with LW.
Is it the 4% pick rate and 51% win rate that’s making you say such bizarre things or do you know something we all don’t to be calling her smog the best dps…
Btw she has 275 HP because she literally must be within 13 ish meters to damage you outside of her completely 100% useless orbs. Hilariously, LW has dramatically more damage and kill potential than her past 13 meters at all times.
Cleanse on grip would be good but in all reality I don’t care about it since I know how to grip at the right times.
25% attack speed is actually a LOT
You don’t notice it with most bursty high damage characters but 25% attack speed shaves a second or three off of the HPS or DPS needed to fully heal or kill a character for ANY ally using the petal. I don’t think many people know that “attack speed” also applies to certain weapon HPS tick rates AND charge rates (weapon charge rate NOT resource charge rate, unless you’re Moira).
So I’ll list what I’ve found so far:
Faster flat HPS/DPS (resource will deplete faster for those who use it):
Moira Pee (resource will deplete faster)
Moira succ (resource gain will be increased)
Illari Beam (need to test to see if her bullet charge rate is faster)
Weaver Blossom Charge Rate
Weaver damage (ammo will deplete faster)
Mercy Heal Beam (flat number buff since no resource meter)
Wuyang Healing Beam
Juno primary (ammo will deplete faster, also unsure if torpedoes are affected)
Ana/Bap/Kiri have faster fire speeds which means quicker healing and faster ammo depletion. Also the attack speed does not apply a faster tick rate of healing or damage received since it’s being applied to their actual weapons fire speed and not the applied damage/heals.
Zen dmg (ammo will deplete faster)
Lucio primary (ammo will deplete faster)
Brig melee speed (flat buff no ammo)
Attack speed does not apply to:
Zen healing orb (Wuyang orb as well) (I am unsure about if transcendence is affected by the buff or not, but it could be)
Bap burst
Lucio aura
Brig packs (unsure about inspire but I’m pretty sure melee/flail don’t affect it. I am also unsure of rally)
Moira orbs
Illari Pylon
Buffing the attack speed would be very very broken considering I’ve only listed supports who can benefit from petal power. 25% is already very very generous IMO.
Honestly all we need if they keep him at 250. 60-75hp on dash.
Do you mean attack speed increasing for allies? Rapid fire guns ignore that buff. For example, Mauga, Sombra, Tracer, Bastion’s turret ignore kitsune attack speed buff, I guess