Some KoTH are ok but have 1 horrible map. Ruins for Ilios for example (widow map) or nepal’s indoor one or the base in busan. Because of that 1 bad map each KoTH has, I end up skipping KoTH games in assemly.
If I knew the bad map was last in the rotation I would stick around as the chance of it going to the 3rd round is low enough.
Even better, in QP split these games up so you only play 1 map and it takes longer to capture the point. Even push is shorter in QP now than in comp, so why do we still have to play up to 3 rounds of KoTH in QP as well?