so if the game decided to kick me my tank and support all at the same time is it our fault for leaving as it’s not our connection besides even internet connections are beyond a person’s control but that being said if 3 individuals with 3 different providers and area codes all get kicked and cant rejoin why should we be penalized for it.
There is no way to determine whether the disconnect was intentional or not. So there is a choice between two options - punish leaving through disconnect or not. The former leads to the occasional punishments of those who did it unintentionally. The latter leads to not having any competitive game at all.
um there is a way as some one who deals with servers for a living see you have two ports alone that can check for errors on the servers end power bugs time outs tr affect and if the server say true for error then its not the clients fault but if i say unplug my router that a fault on client end there for there is, like fortnite uses this sytem
and also the primary resone that fortnite had the you need full team to play comp but now its just for tournaments
maybe a server on the way had an issue.
and heres another problem it pull up see my last account is 6 years old so you know a fare share of bugs and stuff so when those things happen a person can report you for it even tho you had no control over it and over time can lead to a bane cause it dosent reset and to the system its like ya you cant just leave even tho i kicked you i even tested this over on other accounts to see i ddint throw i just went into creative
Well, sorry to break it down to you, especially since you claim you “do servers for living” - but no, this will not work in real life. Disconnect by its very nature is - well, termination of data transmission. The server determines that likely through it’s internal application timeout or through the underlying network layer timeout (likely TCP timeout in this case) - whichever is lower.
So unless your network protocol is able to miraculously prophet that the loss is caused by user switching their network device “off” intentionally or by a problem somewhere en-route, you’re out of luck. And the problem en-route doesn’t necessarily mean a broken pipe, it can be anything, including just wrong routing configuration resulting in a route that is too long to be considered acceptable according to the application timeouts. Read: the network is technically working, but the disconnect happened nevertheless.
I don’t know about fortnite but I do know that if they had a solution to this, everyone would be using it. But this is unanswerable by definition.
tbh it just makes more cheaters and stuff cuse innocent people get fed up with it and its like whats the point in play far play nice if the person play fare play nice gets baned
I don’t know about what cheaters have to do with the case - but I’ve described the alternatives and why it’s the case. If you still insist on the solvability of the disconnection problem - that’s fine, you have the right to be wrong. But this is not a matter of opinion, this is a matter of facts and the network architecture.
it actually does though, only doesnt reset if you keep getting reported or disconnect.
i havent played in 3 years it did not reset
and it does see there been vids going around on shutting servers down to prevent losing ( there cheats like aimbot then there hacks)
you can weaponize the report system this way
aka white list
besides im not saying its wrong but look its too one sided and needs to be adressed like its bad
when i email them asking what i did wrong and thay wont even show you cuse you realy talking GM the game master which is an ai
just time doesnt reset it, time played does. if you played for the past 3 years and had good behaviour it would have reset. i should know.
server shutdown will not give you a loss.
that part i do agree, how can they expect change if they provide no feedback when requested.