Snipers are meant to stay away. The further away they are, the higher the damage.
But if someone comes up to confront them, they can only do tickle damage.
Just an idea.
Snipers are meant to stay away. The further away they are, the higher the damage.
But if someone comes up to confront them, they can only do tickle damage.
Just an idea.
Nah, it doesnât really make sense on any level, especially for Widow since trying to scope in on people 2 feet in front of you is much harder than people 200 feet in front of you
Consider how safe/ez mobile characters could get to the position and how hard to snipe the hypermobile target at close. Mobility(and sustain) dominated overwatch most of the time, not the snipers even among the world best aimers.
they just need actual weaknesses. a snipers weakness is getting pinned down at a disadvantageous range, currently they press a button to undo that
I think it can be a good option for Widow & Ashe considering they have a special weapon especially meant for the close range.
In exchange I guess they can get a bit of a buff to the close range damage, not that they would need it probably but if they would.
I just donât think itâs fair an aim bot or a super good player would be able to dominate every match with Widow without any need for switching especially after the massive protection nerf⌠So the least they can do is make sure the counters that still exist for the hero donât need to fear getting melted in their own preferred range.
Either make all heroes good always or make them all situational, itâs silly to let some do everything depending on the skill while others are only good in one specific spot.
Idunno Iâm kind of okay with a Widow pb headshot, because at least it takes effort and her assault rifle is pretty much useless unless you also have two mines triggered on someone. Widow probably just needs to be either 150hp, have her charged shot ammo cost increased to 7, or her reload time basically doubled. Sheâs less of an issue on OW2 maps because the cover design is better, but sheâs always going to be a problem unless sheâs either a true glass cannon or a repositioning window for her enemies is built into her kit. I canât see them ever getting rid of the grapple or one shot though as thatâs pretty much her entire identity.
Hanzo just needs spam arrow straight up replaced though. At least pb Widow snipes are skill dependent, Hanzoâs kit is literally just spam dubious one shots down chokes until you get dived and then completely abandon any pretense of being able to actually aim and just activate spray and pray mode.
Yeah but hanzo should have
Sry but snipers have no place in an ability based game
The press a button to do that ONCE, and in the process they
1.) Give up their position, often theyâre forced to retreat into worse spots.
2.) Give up their powerful zoning power so their enemies can move up.
3.) Are forced to play more cautiously because, if dived again (and they should be), this time they die.
Their weakness is that they have raw damage and poor defense, but no character should be in a position where, if dived, theyâre just going to die with no counter play possible. That wouldnât be fun or balanced game play at all.
weird we havve had a blast playing snipers like that for decades.
maybe you just need the weakness removed?
i get what youâre saying and it does feel pretty cool to land a shot from the other side of the map and drop a tank but this is a pvp game what is the tankâs counter play? bc counter plays make the game interesting and fun to play
No we didnât, can you name some examples? In TF2, a sniper could be incredibly formidable up close thanks to his kukri, and thatâs even before you throw Jarate in the mix. He was still relatively weaker, like Widow is, but he was wasnât a free kill.
Then thereâs games like Halo and Call of Duty where you could just bring a side arm to completely invalidate a sniperâs weakness. I run snipers in COD games, so I know first hand what Iâm talking about.
Tankâs counter play was supposed to be enough health to take the shot with not real issue. They still can in 1v1 engagements, but in live games you canât because another DPS is also shooting you. Practically speaking, you arenât taking jack.
iâm not talking about the actual live game iâm talking about this hypothetical change and i wasnât asking you i was asking op how they want to balance it out
We only have 1 sniper Widow. I think she may need tweaks, but lets see how she performs when OW2 comes out.
yes
First, if you have to knee jerk to a âfree killâ you already dont have a point and need knee jerk it that far to have a point. Like what kind of dumb angle is this? No one is saying free kill, I am saying if you take the weaknesses from sniping (getting pinned down, low mobility limiting you sightlines and options, no easy outs, exc), you get widow.
Next sniper is extremely easy to pin down, he doesnt have a button that alerts an off angle or another button to escape him, you catch him and fight him, i actually refer to sniper as high skill widow maker, cause its kinda laughably true.
Honestly given you had to try to pull some free kill angle, i dont think you have any idea what you are talking about. Otherwise you would have started with an honest point instead of some wormed angle.
In CoD i havent played since black op 2, but a sidearm far from negates getting walked up on, what lobbies are you in? has it changed since then? is aim assist so strong its a auto win now? it was basically you get ran up on, you gat a chance, but that automatic gonna tear your butt up most of the time.
In verdun, you honestly just lose your head all the time for any reason.
Quake makes it extremely hard to hit your shot, like if you took every skillful thing in OW it wouldnât be as hard as 2 people moving incredibly fast and sniping at the same time, but you all move the same, you get to them and its a fight, not gRaPpLe HoOK lOlOL.
Same in UT, insane movement that everyone has, good heckin luck sniping that crap is impressive.
Red Orchestra 2 is about the same as other games, you got a chance up close but have no mobility and are at a huge disadvantage.
Same in Insurgency.
like go look at Paladins snipers, strix and kinessa, nessâs port is slow and a glowing ball showing and buying illumination negates stixâs invis (his sidearm is opaf tho), but even that is boring and they wont buff, and continuously nerf them because they know their design makes 5 people have a bad time for 1 persons fun.
we have been making due without easy outs or alerts forever. We been having a great time without the crutches
EDIT; oh and the OP in csgo is bs and everyone knows it. literally only there cause the game devolves into w+m1 without it⌠learned that in cs 1.7
No, they just need to obey the same rules as snipers in other games: weak in close combat and relatively immobile.
Sad Zenyatta noises.
the way Blizzard âbalancedâ snipers out is
a) not giving them fatal damage in the body (most other games have a strong sniper rifle that 1 shots in the body, e.g. AWP in CSGO)
b) no movement acceleration pretty much is a nerf to all hitscans (and to a lesser degree, projectiles). In OW, no matter how sick your reaction time and muscle memory are, you canât always headshot, there is always a bit of prediction because movement is instantaneous, and since everyone moves slightly differently, you are bound to miss sometimes (which btw also makes it rly easy to spot cheaters once you realize this human prediction limit).
If you gave snipers reverse damage falloff, you would need to buff them in other areas. Hanzo is atm slightly overperforming but itâs fine, he is 1 of the healthier heroes for the game. Widow and Ashe are slightly underpowered (especially Widow).
I like the idea, but I feel it could use a bit of testing and further discussion. Considering Hanzo and Widow are talked about a fair bit, this would make fighting them fair.
Especially needs considering with Hanzo in the game, being a sniper yet capable of tank busting. Makes diving him not as easy, especially since he got that leap for some reason.