I personally think Pharah is in a very rough place now. She usually dominates in lower tiers due to inconsistent hitscan aim. Otherwise, she’s very niche pick since Pharah is constantly being outclassed by other damage heroes. (I heard rumors that Pharah’s pickrate is like the second lowest in Masters?)
Sometimes, she’s viewed as a troll pick when there’s no Mercy in her team because the fact is that Pharah is too dependent on Mercy.
In close range fights, Genji, Tracer and Doomfist are preferred as they can get in and out of the fight easily. For Pharah, she only has concussive blast to get in or out of the fight, while her concussive blast cooldown are fairly long (9 seconds).
Close to mid fight, Soldier:76 has better sustain than Pharah, while Mccree has better damage potential as he is a hitscan and he also receive quite amount of buffs in previous patches (e.g Combat Roll, Primary fire rate, Fan the Hammer, Deadeye, Damage dropoff).
For mid to long range, Snipers are much preferred than Pharah since Snipers are much oppressive in higher ranks, thus Sniper + Mercy duos are much common than PharMercy duos now.
Widow and Ashe primary attacks are hitscans that are high burst and capable to one-shot. (Widow’s bodyshot is 120 damage, which is same as Pharah’s direct hit rocket damage.)
Comparing Hanzo’s and Pharah’s projectiles, Hanzo’s arrows are much faster, quieter and less noticeable than Pharah’s rockets. Plus, Hanzo can contest highgrounds with his climb and able to survive against dives with his second jump and Storm arrows.
After several patches, I feel like Pharah is falling behind compared to other damage heroes.
Not just the hitscan heroes (e.g Soldier:76, Mccree, Bastion) were buffed, Blizzard also buffed heroes that are weak against Pharah, such as Junkrat, Mei, Torbjörn, Reaper, etc.
Symmetra can now toss her turrets at higher places which can disrupt Pharah’s aerial mobility, meanwhile Pharah is pretty much a turtle in the sky.
Ashe is her new counter, Baptiste is capable to zone Pharah out of the sky like Ana does. Hammond can be a threat to Pharah if close, since his weapons are hitscan and he has very large healthpool that Pharah needs to use full clip of direct-hit rockets to kill him.
With amount of buffs and reworks, Hanzo and Sombra become semi-counters to Pharah.
Hanzo has better chances to deal against Pharah due to his arrow speed buff and Storm arrows.
Sombra’s hack shuts Pharah out of the sky, her hitscan machine pistol is good enough to cripple Pharah in close to mid range, due to Pharah’s hitbox is fairly large. If Pharah manage to land a direct hit on Sombra, Sombra will translocate away and Pharah needs to outplay her again.
I really hope Pharah can have survivability buffs or something that she can be much less dependent on Mercy.
Since Pharah is a damage hero that excels vertical mobilty and direct AoE damage, I think her vertical mobility should get a small buff or bring back the old Splash damage in exchange of slower fire rate, just like the days before Pharah’s change in last October.
Old splash may give Pharah better chances against Genji/Tracer and this will be another indirect nerf to Brigitte as Splash damage is one of the great ways to deal against Brigitte.
Fast fire rate doesn’t really give Pharah benefits, except busting shields but Pharah is supposed to flank around shields. Plus, Junkrat and Hanzo might be better choices for busting shields than Pharah.