Should overwatch be an fps with moba elements or a moba with fps elements

I feel like a lot of friction in these forums comes from people wanting a fundamentally different type of game out of overwatch and I just wanted to hear some of opinions on this topic.

Overwatch seems to be split between being heavily fps based or heavily moba based. Fps based meaning mechanical skill is rewarded far more than game sense. Moba based meaning game sense is much more important than mechanical skill.

Personally I’d prefer a more moba based overwatch because I have trouble aiming and enjoy heroes who allow me to contribute in other ways.

Edit: I hit post early, so I finished my post

3 Likes

Neither, Overwatch is in its own subgenre called Hero Shooter which rose to mainstream popularity around 2015

Other notable hero shooters are Paladins, the late great Battleborn and Lawbreakers which are now dead, and the newest hero shooter called Crucible (from Amazon Game studios)

While some may argue the progenitor of the subgenre was Team Fortress 2

which is considered a class-based shooter and slightly different but still worth mentioning

4 Likes

I think it should be fpsy enough to fool people into thinking that they’re playing an fps.

Are you fooled??

I’d argue it should be more like an FPS with MOBA elements.

And that the insistence that Tanks need to behave like MOBA/RPG archetypes, instead of like FPS “Heavies” is the primary reason queue times are so bad.

Aka, slowly strangling the game to death.

It shouldn’t be either. Overwatch should be exactly what it has been and is going to be towards the future and stick to the course :slight_smile:

1 Like

Im honestly struggling to understand why people insist to this day on throwing “MOBA” around when discussing the game

The (usual) elements of a MOBA game:
-lanes
-minions
-elite mobs
-defense towers
-in-match item shop
-in-match currency
-jungle
-base crystal/thing you destroy to win
-teleport to base hotkey
-3rd person bird’s eye view (top-down) camera

Not a single element of MOBAs is in overwatch. Are people really saying MOBA simply to mean cc/shields/cooldown skills?

If so, then why don’t we start saying OW has MMO elements lol

2 Likes

I guess what it’s really describing is whether you kill an enemy with good positioning and aiming, in a lower sustain/ttk environment.

Or whether you cooldown/ult them to death, in a high sustain/ttk scenario.

That an “FPS with MOBA elements” would be dominant on the aiming and positioning, with a medium/low ttk, where the ults and abilities add “flavor” but aren’t the main course.

2 Likes

Ok so basically saying “Should be more like Halo with sprinkles of League” instead of the other way around

I was thinking moba in terms of unique characters who play differently from each other. I may have jumped onto the term moba too quickly because I couldn’t really think of a different extreme on that side of overwatch.

Well specifically what it comes down to me is Tanks should kill stuff more often, particularly Rein/Sigma/Orisa.

Or alternatively dismantle the reasons why DoubleOffTank sucks so much.

And to move away from high sustain tank comps…
While also making SingleBarrier viable with more than just Reinhardt…

Gonna head to bed, but here’s a copypasta I’ve been working on.

Make it so Ultimate charge is gained as a percentage of maximum HP. (Ignoring 150hp heroes)

Effectively:
Tracer = 0% Ult charge resistance
Soldier = 0% Ult charge resistance
Reaper = 20% Ult charge resistance
Sigma = 50% Ult charge resistance
Reinhardt = 60% Ult charge resistance
Roadhog = 68% Ult charge resistance

Or said another way, killing a full health enemy with no healing involved, gives the same Ult charge as a 200hp hero.

Which is less of a “fix Roadhog” and more of a “make DoubleOffTank not be a throw comp”

And if they wanna go even more fancy. Make it so either Bionade is less effective (I.e. 50% antiheal).
Or make it so that Roadhog’s “Cloud” from TakeABreather gives a wide AOE cleanse from Bionade effects.

What is the true opposite of fps? Anyone know? I felt like the arguement or the great collisions on the forums is moba vs fps.

A lot of people use it so it’s understandable

Hero Shooters: Overwatch, Paladins, Battleborn, Lawbreakers, Crucible
Arena Shooters: Quake, Unreal Tournament
FPS: Halo, Call of Duty, Battlefield, Wolfenstein
MOBAs: League, DOTA 2, Heroes of the Storm
Battle Royales: Fortnite, CoD: Warzone, PUBG, Fallout: Nuclear Winter
Tactical FPS(sometimes called competitive FPS): CSGO, Valorant

Then there’s special cases that blend two
like Quake Champions (Arena+Hero),
Rainbow 6 Siege (Tactical+Hero),
and Apex Legends (Battle Royale+Hero),

and unique cases like Team Fortress 2 which is considered a “class-based shooter” which has been described as

“If you’re picking from pre-designed classes like “assassin, spy, medic, warrior, tank, etc” then its class. If you’re picking a character with deep lore, backstory, and connection to other heroes, it’s a hero shooter”

So Destiny 2 could honestly fit into class or pure FPS depending on how you look at it

And finally EvolvE which is a team of players vs 1 big monster controlled by a player, and even Warframe which is basically its own subgenre…idk what to call it lol

Knowledge is power :slight_smile:

2 Likes

Just an FYI, every flanker is a MOBA hero. So when people clamor for “less moba” in their game (which we ALL know they obviously direct toward CERTAIN HEROES) they ignore the fact that Genji, Tracer, Doomfist, etc are ALL MOBA HEROES.

They want a more FPS game, which means the game should be centered around McCree, Widow, Soldier, etc.

1 Like

Personally, I want more moba aspects over fps.

Are you a gaming god? Well said.

I’m definitely on the mobs side, if I wanted to play something with low ttk I would just go play CoD or battlefield, but I play overwatch for the abilities and the gamesense, not because I want to put twitch people