Should lifegrip require permission?

You do get the occasional trolling life gripper maybe it should require permission?

:disguised_face:

6 Likes

In before artissimo!

21 Likes

It should be completely removed.

11 Likes

It should work like Thresh’s lantern (don’t know the name) in league. Essentially a circle on the floor that allows players who step into it to recall back to where ever Thresh is at.

Additional thoughts: This also allows for counter play on the opponent’s side, as they can push you away from the circle and secure the kill through actual skill.

5 Likes

Yes (or just let me disable the ability to be pulled) As a tank main, the number of times I’ve been pulled when I was low, but perfectly fine is crazy. Most LWs don’t know how to play tank, and don’t understand they soft throw with pulls.

When I get a LW on my team anymore, I tell them (nicely) to just never pull me unless I’m ulted or slept.

9 Likes

As someone who thinks the hero adds nothing positive to the game, no it shouldnt require permission or a button press to accept. It would just make the ability much worse, and if they had to confirm to accept it, people would die all the time instead of being saved. If people could just turn it off, then it’s just taking away a big part of your teammates kit.

14 Likes

It would make it worse

It would feel too clunky and any well-intentioned grips might be declined either by accident or on purpose

4 Likes

I don’t think it’s a good idea to hold the game back by the whim’s of player’s who are violently afraid of being inconvenienced by occasional misuse.

4 Likes

Well, no!
And then cry at people when they pick Lifeweaver because you fail to get pulled back in time because you had to give permission.
Bad idea

The issue is it makes the power basically useless. you start relying on two people to have the reactions to make it work, and in the situations where it has to work, that isn’t going to happen.

6 Likes

The job/purpose of thresh latern is different from how grip works.

Laturn is closer to Sym tp in job/function.

Sym TP is not desigend to be a split second saving tool. It requires Sym to place it, and then a ally to interact to use it. As it requires a ally to interact it loses the split second aspect. It also means if a ally is stunned or not near the TP/laturn sym/thresh can not save a ally. Not saying TP can be used that way, same with laturn, it just less reliable at that job due to neededing 2 players imput vs 1

Life grip is closer to Alduin from HoTS Leap of faith ability. It removes the aspect of needing a ally to interact, as such its can be used as a split second save.

The abilites are fundamentally different and would be akin to a rework as it would change the playstyle.

A hero does not need a reword just because a few people dislike it

3 Likes

You’re in trouble! Press Y to be saved!

Nevermind you’re dead now.

Great change. Your autonomy to choose to die is worth it, as is adding an extra step to getting saved.

:+1: :unamused:

3 Likes

They could make it heal and apply invulnerability instantly, then require a confirmation to get pulled. That way the target won’t die before they can confirm.

2 Likes

For real, idc how many people dislike it, you wanting the ability to choose or have a setting to not be gripped completely negates a teammates ENTIRE ability to make plays. Whether your LW is good or bad, you should not get the option to completely disregard grip.

It would be like disabling Nano or Zarya bubble. Yes, they don’t displace you, but YOUR teammate is the one who is deciding whether or not to save you. That’s how grip fundamentally works, it requires fast decision making and fast reaction time to pull off. Putting the ability into your other teammates hands completely removes the fast and decisive nature of the ability.

No single ability should have the option to be disabled by a teammate, no matter how much you personally dislike it. Plain and simple. Unless they have a rework for grip in the works, I would expect nothing to change for the ability, as good/bad pulls are completely dependent on the player and NOT the ability.

While the idea is appreciated, you underestimate how many players don’t have the interact key even bound or know how to use it. Sym TP is an example of this. So if your teammate doesn’t have interact bound or they don’t click it in time, they are dead and there goes your ability yet again.


Also a side note, it will be very hard to find a good rework for grip considering it’s perfect synergy with petal platform. There are many times where I need to grip and then throw platform down at the right time to have it so once my teammate reaches me we immediately go up. This is very important in games where I need to get them to safety and away from the main fight.

2 Likes

It essentially wouldn’t save anyone anymore and at best would be reserved for taxing people

8 Likes

imo, yes, it should require consent to succceed

2 Likes

Just remove it if it requires permission. Are you going to grant permission as Rein pins you off the map? Just remove it but that’s your preference anyway so

1 Like

when Rein does that to you, the Rein is a red team member, so thats fine

we are talking about a Lifeweaver who is a teammate

2 Likes

No, because it makes it utterly useless in clutch situations

2 Likes

I think 50% of the time teammates would be dead before they could answer the consent…

10 Likes