Should leaver penalties be harsher?

So I’ve been hearing some mixed opinions about leaver penalties lately. Some people think it should stay as it is. While others believe it should extend to uninstalling your game.

I never leave games so I am not sure what the penalty is for leaving comp or QP. I am aware that you do suffer a XP lose, which I hear is nothing for some people.

What do you think, should the penalties for leaving games be harsher, more relaxed, or stay the same?

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All the leavers should be bundled into their own server, so they can enjoyably play with other leavers, not be a nuisance to the majority of players.

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The penalties are fine and they really need to fix it to where you rejoin a match you dont lose the SR. Big problem is sometimes things happen IRL and your connetion to the game is lost. If you dont join back in in like 15 seconds there really no point in you rejoining cause your SR is lost anyways. You’d just be a good teammate trying to help your team win, but no matter what your SR is gone.

I had this happen at the end of beta yesterday before the chaos. My roommate was trying to his phone to bluetooth with his xbox and he picked my accidentally and ejected me from the game. I rejoined within 15-20 seconds but I still lost 100SR for it.

The penalties need to be fixed so your not punished for actually rejoining as harshly.

I mean people might have to bail at unexpected moments. Life happens. Depends upon how many matches they leave in a row. I do not think everyone should be penalized heavily for like 1-2, but after that that is too many games left really within a certain amount of time.

It would be nicer to see more death to people sitting in spawn for 30-45 second past the match starting. Someone should not be able to sit in spawn for 50 seconds while the match defenders get into position after spending 30-50 seconds on hero selection before anyone moves.

I just wish it would kick someone out after like 20-30 seconds of not moving out of spawn.

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Yeah they should make so you lose 1000 SR
So if your internet blows up one time you’ll come here in the forums to cry asking why it is too harsh

You don’t know and do a thread about it?
If you quit COMP for whatever reason you istantly lose 50 SR (good luck qinning those back), XP penalty and you can’t comp for a certain of time depending how many times you quit lately

Should have longer lockout and lose comp points or have a percentage decrease in future comp points earned

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Leaver penalties are already really steep if you’re leaving because you just lost internet connection

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The SR penalty for leaving isn’t permanent. It’s an SR penalty, not an MMR penalty, which means that after 3-4 wins you get it back (you get more SR gains for a win afterwards than you would otherwise). This makes sense because otherwise you’d have high levels stomping low levels with bad internet which would punish everyone else more than the leaver.

As for the “you can’t comp for a certain time”… it’s 10 mins. That’s hardly a punishment.

So effectively there’s barely any punishment currently for a leaver.

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Yes, definitely harsher.

More importantly, SR should not be adjusted down for the team that has to play down a player

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The underlying problem is that Blizzard doesn’t treat Competitive mode like an actual competitive game, which leads to the players not treating it like an actual competitive game. I’ve started two threads about this issue (relatively) recently, and they both boiled down to the same conclusion: Blizzard and most players want Competitive mode to include the whole player base, at the expense of providing a high-quality competitive experience.

Holy crap are you me from the past?

Rage quitting in comp is pretty rare, so I don’t really think the penalty needs increasing.

With QP players should be able to leave when they want, with the soft penaltys that it currently has being ok. I would like to see a 1 min cool down on requeueing to discourage rage quiters, especially with role lock meaning you might have to wait a min or two during off peak hours if it’s a tank.

Penalty should be much much harsher to the point of seeming unreasonable. XP loss is literally a non factor the only things that count are sr loss and how long you are banned from playing the game.

Leaving the match should result in 5x sr loss so if you would’ve lost 20 for that match now it becomes 100. In addition leaving once gives you an hour ban from all game modes.

Then the more you leave obviously the higher it goes. Second leave of the day is 5 hours ban then 24 hours. And then depending on how much you leave per week and per month it adds up so you can end up with weeklong monthlong season and then lifetime bans.

I know there is a ban system in place for leavers but it’s way too lenient and extremely ineffective. They need to give out more severe penalties every time someone leaves. It needs to be extreme enough so that literally no one will decide it’s worth it for me to leave even if I know we’re going to lose or even if my team is being toxic etc.

The punishments are fine as is. Leave enough in comp and you get banned, leave in QP and Arcade, you lose xp until you play enough games to make up for the difference.

Frankly, if leave penalties were any harsher for QP people would just stop playing the game.

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It’s unfortunate and it happens, but in the end leaving is leaving. Your intent or reason for leaving does not matter only the result does. And whether you leave on purpose or leave by disconnect, the result is a loss for the team and screwing over 5 other people and making them lose sr.

I do not believe leaver penalty should be light just to accommodate possible disconnects. It should punish all leavers severely and heavily and make them greatly regret it, purposeful or not.

Yes. Make low priority a thing in overwatch so leavers get thrown to the back of the line when queuing for another game.

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There should never be a leaver penalty for quickplay and arcade (I don’t count xp loss as a penalty) but in comp the penalties need to be 10x more severe because people leave constantly and it ruins so many matches something needs to be done.

The penalties in comp are fine, I wouldn’t want to see them more strict because sometimes life happens. QP on the other hand really needs to be more strict. XP penalties just aren’t enough. I don’t think it should be as strict as comp, but a 10 min ban increasing up to 30 mins I think would be great. Nothing permanent.

Penalties are already harsh. Only the very first DC in a specific time period is 10 minutes ban and that’s just in case life happens or you lose connection. It gets progressively worst going to season bans. If you repeat that behavior, you get banned from overwatch period.

Not exactly sure how much worse than “permabanned” you want unless you want permaban to be the very first punishment. Sorry, that’s not how it works in civilized society. This is a video game for Christ’s sake.

Comp penalties are fine. Quick play and arcade penalties, however, need to be about 100x harsher. I can’t even remember the last game of CTF I’ve played that didn’t cycle out at least like 5 people. I’ve had it straight up cancel probably at least two dozen games over the last week because 3+ people leave at a time.

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