i have a Intel® Core™ i5-6500 and a Nvidia Geforce GTX 950SSC, and i have a 144hz monitor, when im not streaming i get a stable 155fps (display cap) but when i am streaming my fps starts to drop to 130 sometimes and even 110 , my overwatch goes to 80% cpu usage some times but i think my gpu stays at around 60-70% this is with 50% render scale and all low but texture, texture filtering and antialising on medium plz help
It looks that your bottleneck is the processor. I have an i5-3470 and a GTX 1050ti 4GB and happens the same thing. I need to close all other programs and have all settings in low for overwatch to have a steady 155fps.
Just for OW probably not. 144hz monitor is totally overkill for that set up though. I would sell your monitor and GPU. Buy a better GPU and a worse monitor. Then upgrade your cpu later. Then go to 144hz even later down the line. You will be bottlenecked well before you hit that refresh rate.
It’s hard to say without more data, but I’d suspect it’s a little of both. I have an i7 4770k which is slightly faster than an i5 6500 and I can typically run the game at a solid 200+ fps while also doing background recording, but I also have a 1080Ti and run on lowish settings so any overhead on the rendering is likely very minimal. CPU/GPU utilization are not always a very accurate indication of the bottleneck, though. You’d really need a more in depth analysis to find the real cause.
A GTX 950 is absolutely nowhere near strong enough for 150 fps 1080p gaming. That is 100% guaranteed his bottleneck. The expensive monitor was a waste of money IMO.
Upgrade your GPU…
He didn’t mention his specific resolution but he’s playing at 50% render scale on all low settings. Assuming the resolution is set to 1080, the 3D rendering is running at 960x540. I would like to see a better perf analysis of him playing, but I don’t think that GPU should be unable to run overwatch at that resolution on all low settings at 144hz. He even said he gets a stable 155 when not streaming. Streaming typically offloads work onto the video encoding engine on the GPU which doesn’t impact 3D performance, which suggests the bottleneck is more likely on the CPU.
Having to set your settings that low to achieve a stable frame rate means you are GPU bottlenecked. Even if he got an 8700k with that GPU, he’d probably see marginal gains at best. And probably spend the same amount of money as buying a new GPU. If he bought a new GPU, even just a 1060 (although for a 144hz monitor I don’t recommend anything less than a 1070) his performance would more than double easily for the same price as replacing his CPU.
Question to follow up Patisgreat’s reply - do you need to set everything that low to actually maintain 155 (while not streaming), or can you bump anything higher? Since you’re set to display-based frame limiting it’s impossible to tell how much of an impact each component is having.
I would upgrade my GPU first in your case. Get a 10 series card and be amazed
Bottleneck is CPU regarding overwatch. Get an i7 6700, or 6700k
i got a gtx 1060 3gb dual fan working beautiful
GPU is a way larger bottleneck right now for games. Hell I’m still on sandy bridge xeon for my cpu circa 2011 which benchmarks 2-5 fps lower In Games when paired with a gtx 1080 compared to an i7-8700k with a gtx 1080
Upgrading your CPU will probably be cheaper. That is all I can say.
Ideally you want to upgrade both to hit a smooth 144hz at 1080P I’m guessing. If I had to only choose one I would upgrade the GPU first and go from there.
Streaming is intensive more on CPU due to the fact that the CPU must work on streaming and the game. The gpu mostly just help 3d graphics.
Also I though people said Ryzen was the better choice for streaming due to having more cores?
Lucky for you, gpu prices are dropping.
Glad to hear my advice worked and that you didn’t get the CPU, it wouldn’t have helped you nearly as much I promise.
i would kill for anything above 60 fps