Setting different team objectives

is there a way to set a different objective/win condition for each team? i’m using the flashpoint preset as a base, but i want to set team 2’s objective to be a certain number of eliminations instead. there doesn’t seem to be a simple way to do this in the mode settings, and there’s no set objective option in the workshop

edit: i’ve set up a win condition and score update system for team 2. i just need to figure out how to prevent team 2 players from capturing points

you could have the mode in Skirmish instead, to keep the map and remove its objectives.
then just use your already coded win condition & as a visual bonus use Set Objective Description(Custom String("Eliminate X Enemies"))

it uses a player input, so put it in a Rule thats either “ongoing each player” or “player joined match” and use event player as the input value.

if you dont want to change it to a skirmish the next best thing is to leave invisible, phased out, bots on the objectives to prevent captures.

the problem with skirmish mode is that i still want team 1’s objective to be capturing the points. i’ll see how the bots work, but they fill in a player slot in the lobby, right? i’d have to put one on each point, so i’ll have to double the slots

No they wont use a slot. You can have bots that dont use player slots, Workshop only limits the max amount of bots.

Create a Dummy Bot with a slot of 5 and they’ll be player 6. It can even be dynamic by using the number of slots(Team) data +1.

And start forcing its position to Objective Position(Objective Index), this way you’ll only need 1 per team. Instead of 1 per point.

Also im now realising 2 things. firstly, i never stated dummy bots, only bot. Second, you might not know about dummy bots.

i do know a bit about dummy bots, since i’ve been using them to test the torb ffa i’m also working on. i did figure out how to spawn/despawn the bots in a way that doesn’t capture the point but does prevent point capture, but i used 9 seperate bots for each point on each map lol. when i get on again i’ll try the objective position script