How is it that if you are in placement matches and have a teammate quit in the first 15 seconds when you’re solo que, you still eat the loss and it _________s your SR to no fault of your own? Like who would make that decision and why? What planet are they from?
And why is the matching system for this game the absolute worst matching system of any game in the history of games, hands down, easily, easily, easily???
Is the person that’s in charge of matching just not into their job, like at all, not even the slightest bit? I’m serious, how can they possibly be so utterly bad at their job? Are they trying to do a bad job? I mean, that doesn’t make sense, yet it’s really the only explanation I can think of. Or is there something wrong with them? Are they literate? Can they formulate a rational sentence?
Most matches in low ranks are ROLLS. Whether I’m on a winning team or losing team, you can usually look at the 2 teams pre-match and see who is gonna win… actually not win. Dominate. Just obliterate the other team. It almost like the matching system take the 6 least experienced players and matches them against the most experienced players, plus a few OBVIOUS alt accounts, which are almost always higher level players.
So I’m just trying to figure out, who is the person in charge of matching? Why are they trying so hard to make the Overwatch gameplay experience as miserable as possible? Can anyone answer?
presumably to prevent groups, when they realize they are losing, from choosing one who leaves and the match is abandoned and the rest of the group does not lose SR.
Give 30 accounts for any GM player and he’ll get to GM with all of then relatively fast.
Do the same for a plat player and he’ll do the same.
If this isn’t a proof that the matchmaker works regardless of what people believe. I don’t know what could be.
If you have problems with leavers it means everyone else “including” your opponents do. I seriously never see anyone blaming the matchmaking because the opponents lost a player.
This shows that most players don’t care about matchmaking. They just care about winning and believe they belong to a higher elo for whatever reason. Big ego, big talk.
That makes sense, but most of the people who quit are solo que. So a 10 second minimum is absolutely nuts. I’ve played 6 ranked matches this season, 5 of them placement matches, and lost a teammate in 2 of the 5 placement plus my first regular ranked match.
That’s added to the list of problems, but the matching was hideous last season as well for me. Maybe it’s just how it is when you’re bronze L200-300 and new, idk.
Well, first of all, I hate it when the opponents lose a player just as much. And of course no one is going to complain and say “Hey the opponents are losing players, I want to complain.” For me, it’s happened a lot more to me than to my opponents, but that wasn’t the point in the first place. It’s completely irrelevant. You’re trying to make it relevant by assuming “winning” was my initial point.
Second of all, I don’t think I belong to a higher elo, nor do I talk big about my gameplay, nor do I have a big ego when it comes to playing this game, much less with anything. Most players, sure, but not the case here.
It’s always the same thing, if you bring up anything valid in the forum, someone tells you that you just “don’t like losing” or some bs to discount what you’re saying. Same. Thing. Every. Time. The matching in this game is horrible at my elo. It seems great for higher elo’s, I see streamers don’t have anywhere near the kind of issues we have in Bronze. But it’s mind-blowingly bad. Whether I win or lose, it’s a joke how bad it is.
All heard i heard is why this, why that and other excuses. All i hear and see someone cry who is bad at the game, understanding and has no awareness about the game. Why?
How can you blame the system when the real issue is the human factor!!! Get it, the humans who are playing.
Imagine being matched with people who are only one tricks like junkrat, roadhog or mei. However the oppenent has a pharah. How is it the systems fault? It mainly looks at your sr number!!!
Imagine getting into a game but both supports play lucio!!! Essentially none of them know how to ana or mercy. Is that the systems fault?
How is it the systems fault when the tanks have no clue how to play the game and just stand in narnia and feed.
How is the systems when your own team members are toxic and no competitive drive to actually win.
Also it is a you problem if you cant rank up and win games. Another and the biggest human issue is to always blame other people but never look at their own mistakes.
Settle down, PoPKone-1899. OP never complained about being hard stuck or how he should be in a higher rank. Just because someone gets put into a bad team and lose necessary means that they’re complaining about being hard stuck. Not everyone plays competitive to rank up to GM. Some just play comp for the challenge and balanced match that they can’t get from quickplay. Being steam rolled isn’t one of them, so it’s understandable why people get frustrated.
What people don’t understand is that the matchmaker isn’t perfect. The matchmaker can make best guesses based on some kind of machine learning algorithm, but it’ll never be 100% correct. Which is why if it later determines that the match was more lopsided than it originally anticipated, it will add/subtract the SR accordingly after the game.
To OP, if you want to experience good matches where both teams are more or less equal in skill, you just need to keep playing ranked and you’ll stumble across one eventually. Regarding placement matches being lopsided, I’ve also experienced this often as well so don’t take placement matches too seriously. Just get it over and done with so you can hopefully get better games in actual comp.
The matchmaker is not fine. If it’s consistently shipping unfun, low quality matches in the current conditions it’s not fine. A “fine” matchmaker would produce good results. If the player base changes, the code base for the matchmaker needs to adjust accordingly.
I have been asking myself the SAME QUESTION for several years now and STILL zero response. Even in support tickets.
The whole Blizzard match making thing is and has always been subpar even back in the days of WoW’s height of player subs. They’d take an ENTIRE guild of players Q’d into a battleground and pit them against a mixed group of pugs and each and every time it was RICKROLL after rick-roll.
Then after the Stockhome Syndrome wore off. A bunch of us QUIT the game. Since Blizzard refused to make PVP even remotely fun.
Fast forward to today with Overwatch. Things went well in 2016 and 2017. Then somehow enough complaints were being received that stacks of friends were MAD that their Q times were LONG and took forever to get into new matches. Which afterwards. Solo Q players got the bad deal. So we are stuck in UNFAIR matches so the system caters to teamed Friends.
Whomever is in charge of making the design of Matches and programming in how that system works.
I DO NOT HAVE NICE THINGS TO SAY TO THEM.
There is tons of neglected issues here, and lots of “blanket excuses” made. Everything from regional Q times being longer to the “we factor this in” excuse.
But if that really IS the case why is it that every time a person plays. The enemy team seams to be more BALANCED than the team a person is on. Despite if the system DID slightly shift the balance around better. It would be much more enjoyable.
As long as I have played Blizzard games. They have an ARTIFICIAL Win/Loss ratio built into the game. and it always seams as though they have their Thumb on the scale. The Competitive matches especially seam to NOT be “organic”. if they were. The player would always face a system of
Loss.
Tie.
Win.
Wildcard (toss of a coin).
But they don’t. It is more or less lots of situations where the one team never even gets to the First objective. That is a sign of a poorly made match system.
And as for SR. 4 Digits is NOT enough to reflect skill rating, and if a player loses. It shouldn’t be a Major SR loss, or any at least for 4-6 matches.
Personally I played only tank last 2 seasons (except the placement matches)
but i’m thinking to go back to dps thanks to the dps I find, never willing to counterpick, I stopped to count the times I had to go monkey to counter solider always 200 hp hhiground, hog to try to deal with ball (when a sombra is a easy pick vs him) , or people that refuse to play torbjorn to counter tracer just because ‘‘is sad to use torb’’ they and their stupid pride.
Well, we agree on one thing. “All (you) heard” was what you wanted to hear. There’s always someone that insta-replies with the “excuses, excuses, excuses” nonsense. This isn’t varsity football and you’re not the school P.E. Teacher/Assistant Coach. This isn’t about my gameplay, my progress, my win-loss record, my SR, my rank, or me being “bad at the game”, or me having no “understanding” or “awareness about the game”.
It’s about the matching system. Not me. Matches where there are twelve players, and the four or five or six best players are all on the same team, and the entire match is literally over in 1 minute 7 seconds flat. 3-0… and the losing team’s Gold Elim was a Bap with 1 kill.
Sure, all of the factors you mentioned can totally dictate who wins a match. You’re assuming I know nothing about the game. False assumption. I haven’t been playing OW for 5 years. But I have been playing for 6 months… Non-stop. I play it, I practice it, I study it, I watch others play it, I love it (other than a very few but major flaws like the matching system in low ranks).
I play Hanzo, Cassidy, Soldier, Ashe, Widow, Tracer, Mei, Sombra so that I can counter as needed. I play Ana, Bap, Lucio, although I find support less fun, my SR is double as a support. And I play Sig, Ball, Orisa, Hog if I tank… again, all so that I can be a team player, contribute to a balanced comp and support my team, take space, peel as needed, etc. etc. I communicate in comps. I NEVER blame teammates out loud or in chat, I only make positive suggestions for ways to counter and improve and win, I always try to halt the blaming and say things like “Guys, let’s not blame and just try to figure out how to win this… Who needs help? What can I do to help yall, who needs what? Are you being picked on by a DPS, need peel, need a shield, what can I do, and who needs help with what?” “We need to stop that Genji, can anyone play Mei?” “Pharah’s dominating, can anyone go hitscan?” or “Tanks, our DPS needs a shied on highground to get some protection to focus down Pharah, otherwise there’s no easy LOS, especially with Ball harassing”.
And, as rare as it is, anytime I play poorly, I SAY it! I say in chat “This loss is on me, I missed everything and died way too much, 100% ME diff”. The only person I blame out loud is myself, period. In 6 months of playing, I haven’t blamed a teammate out loud unless they literally threw, and by “threw” I don’t mean “maybe threw maybe just played bad”… I mean sat at spawn, or literally announced they were throwing on chat.
So again, false assumptions on your part. None of the assumptions you made are accurate. And they are the same false assumptions that everyone makes in this forum every time anyone brings up anything they think needs improvement.
The system for matching sucks. If the system is only looking as SR, it’s a horrible system. But it doesn’t only look at SR. It uses a lot of other factors, including a hidden MMR. But it fails to BALANCE the teams before a match. Whatever factors are going into the equation to determine a player’s hidden MMR or overall skill level are spectacularly failing to achieve an accurate conclusion. Even with a mix of skill levels, if you take 12 people, you can have a good match if each team of 6 has a somewhat balanced accumulative overall skill level. THEN, if one team doesn’t know how to counter that Pharah, or one team has two one-trick Lucio mains, THAT will likely determine who wins… but the match won’t be over in under 90 seconds flat. It’ll still be somewhat of an actual match. Even if it’s a blowout, it won’t be the kind of blowout where one team had 3 kills total for the entire match.
Thank you. Sincerely, thank you for backing me on this post, backing everyone struggling with this issue, for speaking up, for taking the time to write that detailed, informed, intelligent comment. Just, thank you.
That’s fair. I mean, sure, fewer players is going to make the situation that much worse. But we’re talking about two different subjects. You’re talking about how close in skill level any 12 players are in a match. In other words, each match will consist of players of a large variety of skill because there are fewer players overall to choose from… plat skill and bronze skill in the same match, which does cause problems. But I’m talking about the balance of 6 against the other 6. So even with a match that has a few awful players, a few really good players, if the teams are balanced fairly, it won’t be a total roll. I admit, that’s harder to do, as you mentioned, with fewer players… The ideal world would be all 12 players are so equal in skill that any 6 against any 6 would be a good match no matter how you split them. But a matching system is poor if it needs all 12 players to be that close in skill level. It needs to be able to balance the two teams.
Right? I mean, I swear, it seems like the system is literally purposely stacking one team in about half of the comp matches I play! You look at the players pre-match and see a player with a gold frame, plus 3 players with silver frames plus 2 bronze L300 players ALL on one team… against 6 bronze players between L50 and L200 on the other team… And sure enough, the match is over in 47 seconds. Bye Bye SR. Then the next match, someone on your team quits. Then the next match, over in 1 minute 11 seconds. Then the next match, someone quits.
Word for word. NFL vs Toddlers, whether I’m on the winning or losing team, word for word, I couldn’t agree more with everything you said.
And im saying that with fewer player (specially in the tank department) matchmaking becomes harder there almost nothing they can do (aside from balancing better and qorking on ow1 again.)