I see sooooo many people bring this up when it comes to venture. Immortality abilities are not an issue when they are only applied to yourself. The characters are designed around having these tools in their kit.
As a result while fighting these characters you are always planning around the abilities. The problem occurs when you have immortality abilities that can be applied to your teammates.
If you’re banking on killing reaper and suddenly he wraiths and turns immortal, that’s your fault for not expecting the obvious. If you’re banking on killing bastion and suddenly a ninja on the other side of the wall teleports to him and makes him immortal, that’s where immortalities start to become a problem
Reaper and Moira currently have two of the strongest immortality abilities in the game, they are far from broken heroes, because they were designed to need these abilities to accomplish anything. D.va can block 100% of damage for several second with high uptime, she’s far from overpowered, and you can see how integral this pseudo-immortality is to her kit by how quickly it falls apart once the enemy team has enough heroes who can ignore it
It’s also worth noting that with self-immortality abilities, the heroes have significantly reduced damage output during it, while with support immortality abilities, they have equal damage output, or in the case of the soft-immortality ability nano-boost, significantly increased damage output
To some degree this is true. Not always the case depending on the character. Fade, for example, is far more powerful than most Immortality abilities.
Alternatively, Kiriko just blew through two cooldowns to keep Bastion alive and created a 1v2 situation. This where the team element of Overwatch comes in.
Reaper isn’t in the same realm as Moira, Kiriko, Zenyatta, or even Mei.
Thus far, no one has offensive power while using their immortality or defensive abilities with the exception of Zarya. And that exception still doesn’t make the statement true.
Nanoboost is a buff with a direct damage reduction, it isn’t “soft-immortality” because you can still die while under the effects of Nanoboost.
Although Nanoboost still benefits Tanks more than anyone else, the healing factor still has to be able to heal something like a Tank.
Wouldn’t mind a reduction in damage resistance/reduction, either.
It’d have to apply to all sorts of buffs, and not be limited to just Nanoboost. Not really a bad idea, though. Just needs elements of consistency.